Item that triggers event when used exits inventory.

Status
Not open for further replies.

Koi

Veteran
Veteran
Joined
Aug 8, 2013
Messages
358
Reaction score
14
First Language
English
Primarily Uses
RMVXA
I have a few items that will trigger a common event when used, the event being to produce a different item. However, that makes these items exit you out of the inventory when used. These are healing items and it's tedious to have to constantly reopen the inventory to get back to them if they need to be used multiple times.

Does anyone know a way to help?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,734
Reaction score
7,851
First Language
German
Primarily Uses
RMMV
Common events can usually only run on the map, not in scenes - that's why timer and parallel process events stop when the player enters any menu.

Tsukihime wrote a script that allows common event to be processed during scenes. I think that will work with items as well - but I haven't tested that script myself.

http://himeworks.com/2013/03/scene-interpreter/
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
40,697
Reaction score
13,985
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

HexMozart88 wrote on Citali's profile.
Kikuo!
The lack of bike trails and bungee jump areas in this city should be criminalized.
SF_Actor3_8 added!



A recent screenshot that I also shared on Reddit and the likes, links in my signature if you want to follow :)


I am starting to get a hang of this parallaxing mapping business. Still inexperienced, but at least I can be a lot more creative now :)

Forum statistics

Threads
107,418
Messages
1,029,564
Members
139,547
Latest member
Sculifun
Top