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- Aug 28, 2012
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- English
First, thanks for helping a newbie.
I want to make a magic scroll item that once used, depending on where, will learn a skill when not in combat, or will cast the spell (whether or not the actor has the spell) while in combat.
This is how I figure the logic should be for a common event that the item would have:
If (User is in Combat)
Casts spell on that scroll.
Else
If (User has Spell)
"You already have learned that spell."
Else
User learns spell
At least I'm pretty sure I can use a common event, but I can't find anything that would reference whether the user is in combat at that moment.
Also I am afraid that I might have to create two items for each spell I want learned this way: One for learning the spell, and one for using the item to cast the spell. Is that what might have to happen?
Thanks!
I want to make a magic scroll item that once used, depending on where, will learn a skill when not in combat, or will cast the spell (whether or not the actor has the spell) while in combat.
This is how I figure the logic should be for a common event that the item would have:
If (User is in Combat)
Casts spell on that scroll.
Else
If (User has Spell)
"You already have learned that spell."
Else
User learns spell
At least I'm pretty sure I can use a common event, but I can't find anything that would reference whether the user is in combat at that moment.
Also I am afraid that I might have to create two items for each spell I want learned this way: One for learning the spell, and one for using the item to cast the spell. Is that what might have to happen?
Thanks!

