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So I was wondering...do you guys have a specific approach when it comes to creating weapons/armor for your game? Do you make every equipment slot the same value/weight or do they vary? For example, would a "Body" slot & "Head" slot item offer about the same stats? Or would you make certain slots worth more than others? If going by the latter approach, then how do you distribute the stat weights among various weapon/armor slots?
For my project, I've been thinking of doing something like the following:

The blank cells just mean I won't offer items of that level. I've yet to do much fine-tuning so the chart is super preliminary. But basically, I use a lv50 cap and I've made it so that...

For my project, I've been thinking of doing something like the following:

The blank cells just mean I won't offer items of that level. I've yet to do much fine-tuning so the chart is super preliminary. But basically, I use a lv50 cap and I've made it so that...
- 2H Weapons grant 1 stat point per iLvl, so lv50 = 50 total stat points
- 1H Weapons grant half as many stats as a 2H Weapon
- Body slot pieces are also worth half of a 2H or equal to a 1H
- All other slots are worth 1/10th of a 2H Weapon