LPMalakye

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Hello,
It has been some time since I last used RPGM (Release of RMXP) I recently rejoined after the steam sales but after seeing the later RPGM releases I am kind of confused. I am sure its because I know little to nothing about the engines but why does it look like the graphical systems took a major hit. Models only run 3 frames of animation, more 8 bit looking, assets are being charged for now!? I mean really what has changed for the better since RMXP? If someone could possibly link or fill me in. Id appreciate it.
Also if there is anything I should know before walking into this engine lol, if I should stick with an older engine or stay up to date?

Thank you for your time and responses
 

watermark

Playing around with MZ
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Well...I'm sure everyone has different tastes regarding what's good looking. So let's not argue about that.

But I think generally the new engines are much better. While the core engines didn't add that many features since XP, the community really took them (MV/MZ) to another level with plug-ins. There's fantastic plug-ins out there that makes the new RMs super awesome!

Assets should be charged because there's a lot more of it than XP. You already get a great deal out of the box to work with, but I think it's fair to pay for additional assets. Like if I wasn't making a scifi game I wouldn't need to buy futuristic stuff. We need to support artists. Cause it can be tough being an artist. :p

I would recommend updating to the new ones.
 

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