It's Dangerous to go alone

Squarkz

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Hey guys my name is Squarkz.

I'm working on my first project EVER and I would like to get some feedback or even some help for you guys.

If you are interested in helping me you can post here or just contact me.

Story

So the game is actually about recruiting EVERYTHING . Literally, you can recruit every living thing. And also some undead once.
Each NPC will have a hidden event that will trigger and make it join your crew.

That's what the title stands for. You don't have to go alone on your journey because that is just dangerous!

In the first town there will be a man who explains that there is some Dark Lord who terrorizes the nearby towns.

Besides that I don't really have a storyline in mind. I'm currently only developping the characters and enemies (wich is hard because I don't have them sprites...)

Why?

If I played an RPG I always got excited about wich members I would get through the story of the game.

But I never had a feeling it was enough. I hoped that every monster in the game could join my crew and I could train them.

That's also the explanation why I love Pokémon so much. Because you can CATCH 'EM ALL!

Unique mechanics

Besides from recruiting everything there must be something else to make this game unique or better. Because with just 100 monsters you can recruit would be nothing.

That's why I thought about 2 other mechanics:

  1. Fusion
    When you have a lot of monsters or thingies at your disposal you should use them but it would be more fun if you could FUSION them!
    There will be some humans in the game who will be recruitable. So what if you could use monsters and a human to fusion them and make a powerfull thing in battle?
    With some combined attacks of the two things that were fusioned.

     
  2. Transform Weapons
    Maybe a lot of monsters wouldn't be that great. What if you could use these monsters to transform them into a weapon and use the monsters special abilities on the weapon
    wich will be only usable for humans.
Basic mechanics

Besides from the special stuff we still need to put some basics in the game...

  1. Healing your party
    This will be done at a healing fountain. At this fountain you will also be able to do point 2 and here will the trigger be to recruit Guardian Angel.
  2. Switching party members
    When you have a lot of people in your team you should be able to customize your party to use the ones you like or to change them to trigger special events.
    I still have now idea how to make it. Need help with this!
  3. Shop
    ///
    You will be able to recruit a shop keeper on a special occasion. Futher details are unknown.
Characters:

Hero: Some name, I don't know yet. Maybe I will call him just Hero. This will be the character that will be unchangable during the entire game. This character will be able to use all the fusions

and all of the monster-transformed-weapons.

Slime: a standard enemy that is the first one to join your crew.

Fairy: a "enemy" wich is only able to heal except if you train her she will get some damage abilities from the dark side. This one joins your journey as second character and is the second daughter of the Guardian Fairy.

LIlly: a Dark fairy who will join you on your journey through a speical event. This fairy drains life from other people to heal other characters or herself. She is the last daughter of the Guardian Fairy. She has a character type who is childish.

Fiary2: This is the first daughter of the Guardian Fairy and has a character type who is always bored. You will have to go through some events to recruit this character.

Guardian Fairy: The Guardian Fairy will join your team when you have gathered all 3 fairies in the game and have defeated her with your main character and the 3 fairies. She has a character type wich she thinks she is the mightiest of them all.

Snowman: This character is a human made of snow. HIs abilities will mostly be ice/snow typed. Further details are unknown.

Zero: A magician who will be weak in the beginning of the game but will get stronger each time you face him and will be available to recruit. This character will only be in the story of the game when you triggered an event in the First Town of the game.

Hola Skeleton(name not confirmed): This character will join you through the storyline. This character loves dancing and singing despite she can't. She even things she is hot but she IS a skeleton...
Special ability:

Karmakarmakarmka-healeon: just a normal heal but she sings it in the stile of the song "Culture Club-Karma Chameleon".

That's all for now I have in mind.

So I'm asking you guys if someone has some better ideas or will be able to help me with scripts or sprites or maps it doesn't matter.

I can use the help and you will get all the credit you want.

Thanks in advance!
 
 
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camculver

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Not a bad idea. Personally myself, I always enjoyed the aspect of having characters join your team. Especially from the Fire Emblem series. 
I think this story is a bit loose in terms of grasping a straight concept. Seems like it has potential though.
 

Squarkz

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Not a bad idea. Personally myself, I always enjoyed the aspect of having characters join your team. Especially from the Fire Emblem series. 

I think this story is a bit loose in terms of grasping a straight concept. Seems like it has potential though.
Thank you very much for your reply!

And yes, you can just say that the story is bad. I really have no idea yet how the story has to look like.

But I got some new characters. If you have any ideas or are willing to help me out a bit you can PM me anytime you want!
 

NasJayz

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Did you find anything about Switching party members?
 

readydotexe

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I think the concept is pretty good, and it doesn't need to have a great story to connect everything, if it is your fun to play by the recruiting characters mechanic, is like making an entire army
 

amaSenpai

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A fun and different concept you don't usually see in RPGs.

It feels like Suikoden and the 108 stars, with fusion giving it that extra unique aspect.

If you felt like going the character development route:

Suikoden had a base where everyone stayed until you needed them. Characters could walk around different areas and you could give an idea of who could "combine" with one another.

Two characters bond in the tavern? They might have fusion capabilities!

Things like that.
 

Squarkz

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A fun and different concept you don't usually see in RPGs.

It feels like Suikoden and the 108 stars, with fusion giving it that extra unique aspect.

If you felt like going the character development route:

Suikoden had a base where everyone stayed until you needed them. Characters could walk around different areas and you could give an idea of who could "combine" with one another.

Two characters bond in the tavern? They might have fusion capabilities!

Things like that.
Well the thing is that the humans are the top of the chain and the most important ones. So monsters will be able to fusion with humans.

I already put a quest in the game where you can transform an ally into a weapon.

It has some of the abilities of the ally.

Maybe I can put a level system in it for the transformed weapons but that seems pretty hard.

Is that game you are talking about free? Otherwise I will play it and see if I come up with some ideas
 

amaSenpai

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Ah I see. So you want every character to have some sort of combinable aspect with the monsters as weapons/armor.

Suikoden is an old PS1 game. It had special combo attacks between certain characters and you could collect 108 different party members through various means.
 

Squarkz

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Sounds like the game I wanna make.

The special combo attacks would be the fusions.

And the combinable aspect is in two parts.
You would be able to fusion like a slime with a human to make a human slime.

And you would be able to transform monsters in weapons so.

But now that i think of it, it pretty much is the same.
 

amaSenpai

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I feel that it is different enough. Especially if you allow weapon fusion to be permanent until you revert them, and physical fusion limited to battle.
 

Labyrinthine

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You've got a very nice idea with the recruitment thing going on here. You'll probably need Yanfly's Party System script at least to handle bigger parties... if there is one such as that for the MV, that is -.-
 
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