- Joined
- Oct 11, 2015
- Messages
- 225
- Reaction score
- 65
- First Language
- English
- Primarily Uses
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So I have finished my ABS.
It has Multiple projectiles with different physics and physical effects on enemies and the environment plus can affect each other, many items from Armor that replenishes Mp in real time to throwable bombs, Your team fights with you with their own style and weapons but you can command and change strategies in real time and 4 types of Crafting of which 3 are completely unique from each other to summarise some of the playable factors.
What I need help on is "LUCK"
Attack = how much damage melee attacks do.
Defense = defense from melee attacks.
Magic Attack = how strong your projectiles are and how effective your healing is.
Magic Defence = defense from projectiles
MaxHP = Health
Max MP = All Magic/Skill meter
All obvious stuff
So I created a dodging mechanic with over 10+ ways to dodge that you gain as your Agility goes up so...
Agility = Dodge
But what to do for luck?
I am currently going through all the animals in the game making them interactive and giving goals for each to be achieved, after playing around with what was fun I decided that with the bunny I wanted you to have to chase 2 of them together to which a little love balloon would pop up (awww right), then I was like what can it give you...I thought rabbit paw buts its not dead, but I could have Rabbits Fur and it be lucky like and rabbits paw...wait what does Luck do?
And now whether its fur, paw or whatever I really want a cool way to use Luck in an action battle system, as I was typing this the thought of maybe a critical hit type thing could work but I don't know.
Any thoughts?
It has Multiple projectiles with different physics and physical effects on enemies and the environment plus can affect each other, many items from Armor that replenishes Mp in real time to throwable bombs, Your team fights with you with their own style and weapons but you can command and change strategies in real time and 4 types of Crafting of which 3 are completely unique from each other to summarise some of the playable factors.
What I need help on is "LUCK"
Attack = how much damage melee attacks do.
Defense = defense from melee attacks.
Magic Attack = how strong your projectiles are and how effective your healing is.
Magic Defence = defense from projectiles
MaxHP = Health
Max MP = All Magic/Skill meter
All obvious stuff
So I created a dodging mechanic with over 10+ ways to dodge that you gain as your Agility goes up so...
Agility = Dodge
But what to do for luck?
I am currently going through all the animals in the game making them interactive and giving goals for each to be achieved, after playing around with what was fun I decided that with the bunny I wanted you to have to chase 2 of them together to which a little love balloon would pop up (awww right), then I was like what can it give you...I thought rabbit paw buts its not dead, but I could have Rabbits Fur and it be lucky like and rabbits paw...wait what does Luck do?
And now whether its fur, paw or whatever I really want a cool way to use Luck in an action battle system, as I was typing this the thought of maybe a critical hit type thing could work but I don't know.
Any thoughts?

