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Hello everyone! I have a few questions on how to make a few things work in my game, and I would appreciate any help!
1st Question: I want there to be an onscreen player avatar which is different from the actual party. The main character in my game is more of a commander or tactician, so they don't actually do the fighting, so I don't want them to actually be in battles, and I want the overworld sprite to always display only that leader character. In theory, I could just make every single party member have the same overworld sprite, buuuut the problem is that I let the player choose the protagonist's gender at the start, meaning that the sprite would be different. So how can I achieve this? To have an overworld character always be the same, but be different from the party?
2nd Question: For narrative purposes, I want the game to look like a mobile game in portrait mode, so I want the screen to be tall rather than wide. I also want the game to be able to scroll vertically, but not horizontally. Here's an example pic of what I want:

But see, there's scroll arrows on the sides... What resolution and horizontal map size should I be using in order to achieve this effect and get rid of the scroll arrows?
3rd Question: Is there any way to add common events to the menu?
4th Question: Is there any way to have multiple currencies, or at least display variables on the menu under the regular Gold currency?
Thanks in advance!
1st Question: I want there to be an onscreen player avatar which is different from the actual party. The main character in my game is more of a commander or tactician, so they don't actually do the fighting, so I don't want them to actually be in battles, and I want the overworld sprite to always display only that leader character. In theory, I could just make every single party member have the same overworld sprite, buuuut the problem is that I let the player choose the protagonist's gender at the start, meaning that the sprite would be different. So how can I achieve this? To have an overworld character always be the same, but be different from the party?
2nd Question: For narrative purposes, I want the game to look like a mobile game in portrait mode, so I want the screen to be tall rather than wide. I also want the game to be able to scroll vertically, but not horizontally. Here's an example pic of what I want:

But see, there's scroll arrows on the sides... What resolution and horizontal map size should I be using in order to achieve this effect and get rid of the scroll arrows?
3rd Question: Is there any way to add common events to the menu?
4th Question: Is there any way to have multiple currencies, or at least display variables on the menu under the regular Gold currency?
Thanks in advance!