var drawArray = [0, 1];
for (i = 0; i < $gameVariables.value(1); ) {
var x = Math.floor((Math.random() * ($gameVariables.value(6) - $gameVariables.value(5) + 1) + $gameVariables.value(5)));
if (drawArray.includes(x)) {
}
else {
drawArray.push(x);
$gameVariables.setValue(8, x);
show_actor_command($gameVariables.value(3), "use_skill", $gameVariables.value(8));
i++
}
}