- Mar 15, 2012
- Reaction score
- First Language
- Primarily Uses
an RPG Maker MZ JRPG by Deckiller
"Those touched by the darkness must establish balance with the light...or face certain death."
Young Jamie has been cursed by the darkness and ostracized by her deeply spiritual hometown.
To find a cure, she and her friend Billy will crawl through some of the darkest and strangest dungeons in the world, solving baffling puzzles and fighting tricky enemies around every turn!
They will be aided by Jamie's unique ability to record the thoughts of dead adventurers who tried to escape the dungeon. These poor souls paid the price of failure with their lives, but now Jamie can learn from their mistakes!
There's just one problem: Jamie's own mother stands in her way. How will they reconcile?
Game Page: https://rpgmaker.net/games/11793/
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Jamie is a traditional JRPG that was created in approximately two weeks for RMN's "Kill the Cutie" event. The current demo covers the opening areas and the first major dungeon; the final version will add two new areas that are each far more intricate than the first. I'm always looking for ways to improve!
* 2-3 hours of gameplay across three dungeons and five set pieces.
* Puzzle-driven dungeons and battles. Every item, weapon, and skill will be important.
* A Passive Skill system that alters each character's arsenal by buffing certain abilities or creating specific Skill Rotations. At several points, players will be given a choice of two passives to pick based on their playstyle.
* A Conduit system that allows Jamie to listen to the last thoughts of the dead. The system starts off as a simple hint delivery method and becomes a major puzzle concept later on.
* A simple weapon type system and basic light- and dark-elemental duality for magic.
* An old-school, creepy dungeon-crawling adventure inspired by the Zelda temples (especially the Shadow Temple!) and SNES JRPGs.
* A character-driven story with a shocking conclusion.
Long ago, the archipelago of Kolmesarta was home to an ancient order of magicians called the Telekinetic Sages. These wielders of holy magic served as community guardians, servants, healers, preachers, and even soldiers for the local lords. On the southern island of Kioka, a group of Sages struggled against an invasion of technologically advanced soldiers from a distant land. Desperate to preserve their way of life, many Sages appealed to the spirits of Cygnus, the ancient land of Balance, for dark power.
These new talents came at a cost: to wield the darkness without becoming consumed by it, the Sages had to be careful with their dark powers as well as their innate holy abilities. Many of these so-called Balance Sages died within weeks because the tug of war between the darkness and light proved too big a strain on their souls. Those who lived were eventually driven to madness, destroying friend and foe alike. Although they repelled the invading soldiers, all of the Balance sages died in the ensuing civil war. To prevent history from repeating itself, the Sages kept their numbers small, their bloodlines pure, and their dark past under wraps.
Fast forward to the present. As the talented and loveable daughter of the local Sage, young Jamie has a bright future ahead of her. She is respected by her peers and adored by the townspeople. She is well on her path to being a proper civil servant, much like generations of Sages before her. But there is one person she can never fully satisfy: her mother.
But then something unfortunate happens, and Jamie's entire world turns upside down. How will she cope with her sudden string of bad fortune? And will her best friend Billy, a rising hunter-in-training, stand by her side when the entire region turns against her? With the aid of Billy's older brother, Kiefer, they will eventually find the source of the evil that plagues them - but will it be too late to stop it? And what is the source of the darkness that rises upon Kioka?
* Scripting: Visustella/Yanfly
* Graphics: MZ RTP (with heavy edits), Freepik (@ksushafineart)
* Audio: MZ RTP, Freeware sources (full credits in readme file)
* Testers: Arcmagic, Dethmetal, Pianotm, Puddor, Ziggy, and Dyhalto
10/31/2020: Happy Halloween! The demo has been uploaded to RMN. It covers the first 40 percent of the game or so. The next update will be the completed version, and it will have an additional two large dungeons as well as the conclusion of the story.
11/3/2020: Tonight was the Kill the Cutie stream and Liberty played through the game on stream. The reception was quite positive, though there were some interesting points brought up in both the stream and the chat. I'll be making some fairly extensive changes to the first half of the game to address this feedback. In other areas, I've mapped most of the second dungeon and planned out the puzzles. I've also started on the exterior of the third dungeon.
11/4/2020: Now that the Kill the Cutie event is over, I've removed the download and flagged it for testers only. Expect the full version later this month - feel free to subscribe here or on RMN for regular updates!
11/7/2020: I've completed quite a bit of mapping and eventing. Onward and upward!
11/11/2020: Life's going to get crazy over the next couple of weeks, so the game isn't likely to be finished before December.
11/21/2020: Mapping is almost completely done, aside from a random cutscene map or two. Now I just need to event all of the puzzles and cutscenes, which should take about a month to do (at a rate of 2 hours a day). Add another couple days to flesh out the database and balance the combat, and I should be able to wrap this up by the end of December. Playtime will be around 3 hours.