Probably my final progress update for the month but I'm going to set a halftime on my project at the end of the current scenario test with a small preview of what's to come.
Also, I went ahead and had my package processed early so that it's done far in advance of the actual release (or in the event of an early access plan). I actually did it under the pretense that I thought it necessary for curators and other preview key situations (this is literally my first time at this). I'm also throwing in my first summons-enhanced boss, attempting to set up a color-based code cracker and hooking up a "short fuse" panic trial (with just one minute to work with before it goes "boom" and sends you back to the dungeon entrance) with the clues for the latter pinned to the walls in strategic locations. Switched from the default image-based damage alert as well, which actually works better for my requirements compared to an RTP edit like I did before.
Also, I went ahead and had my package processed early so that it's done far in advance of the actual release (or in the event of an early access plan). I actually did it under the pretense that I thought it necessary for curators and other preview key situations (this is literally my first time at this). I'm also throwing in my first summons-enhanced boss, attempting to set up a color-based code cracker and hooking up a "short fuse" panic trial (with just one minute to work with before it goes "boom" and sends you back to the dungeon entrance) with the clues for the latter pinned to the walls in strategic locations. Switched from the default image-based damage alert as well, which actually works better for my requirements compared to an RTP edit like I did before.
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