January Goals & Progress Thread

Tarsus

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@bgillisp. Northpass seems very spread out and empty.

A few suggestions-

- Add chimneys with smoke to your houses, it looks cold there.

- Consider making the lake iced over.

- Add piles of snow around the paths, this gives a reason why the paths are clear of snow.
 

bgillisp

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You are right, it is empty, as I haven't even gotten to adding events to make it a little less empty. That's probably tomorrow's update. I always start spread out to give me room for my events, then fill it in as I go (as it is easier to do it that way than suddenly add more room).

Edit: I don't suppose you have a pile of snow graphic somewhere? Or know where I can get one? I don't see it in the RTP, and that's about all I have for mapping.
 
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TheoAllen

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I dont have a real goal on this month. But I do have progress on my grid system. Here are some progress I made this month

Null target attack. Target an empty grid



AoE attack, linear area



And movement
 

Tarsus

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That grid combat is sweet, I've been trying out a similar idea for my game only focusing purely on a 1x6 grid.



You can see the "grid" in the lower right. That video is from an older version.
 

TheoAllen

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Lol, fantastic! Please finish your game. I do want to play RM games that have an out of box combat like yours! :D
 

bgillisp

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@Tarsus: Why am I suddenly reminded of the game Infinite Space? And I also second Theoallen, please finish, I wanna play it!
 

Kes

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@bgillisp

also windows - none of the buildings had any that I noticed.
 

bgillisp

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@ksjp17: The windows could all be north facing :p  . Though in all seriousness, they are pending too, I was just undecided on whether to go with the 2 tile or 1 tile high windows this time.
 
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Tarsus

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@theo. What kind of bonuses or penalties are you giving for the different tiles? Do the back row do/take less damage?

@bgillisp. If it's a dwarf settlement you could just say they prefer enclosed living spaces.
 

bgillisp

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@Tarsus: Actually, I'm leaning that way, as the second Dwarfen town is carved into a mountain, and has no windows for that reason. I'll probably leave the windows for last while I map the rest of the Dwarfen towns, to make sure I stay consistent.
 

Engr. Adiktuzmiko

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It might be good to actually see the AOE during selection. XD
 

Engr. Adiktuzmiko

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btw, is that an add-on for your SBS or a completely new one?
 

TheoAllen

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Addon of course. I don't want to re-build the animated battler
 

Tarsus

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Wow, I thought the system I'm using is complex, that's just incredible.

I'm using a range value between 0-5 and it multiplies all resistances, including evade, by the range value. Then on top of that I have different attacks that can ignore penalties. Missiles ignore everything but at long range take several turns to reach the target.

So far my enemy AI regarding range is a complete failure.
 

TheoAllen

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Wow, I thought the system I'm using is complex, that's just incredible.

I'm using a range value between 0-5 and it multiplies all resistances, including evade, by the range value. Then on top of that I have different attacks that can ignore penalties. Missiles ignore everything but at long range take several turns to reach the target.

So far my enemy AI regarding range is a complete failure.
I do have some sort of the bonus depends on the target range / grid placement. It could be evasion or resistance

However, deciding how the configurations looks like is a different story.

That's why making script is not always easy XD

Anyway, I'm going to use this system in my game at first just to see how it works (and how crazy is my idea)

Because the best way to test complex script is to make the sample game for it.

P.S:

I haven't thought of any AI settings yet <.<
 

MisterTorgue

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I will post my goals soon as I have just got all my content (graphics e.c.t. sorted ) and a lot of concepts I actually really like.

wanted to just say Theo, you are a really talented guy, the scripts you do are awesome!
 

Engr. Adiktuzmiko

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AI -> The reason why I hate making a battle system that allows movement (especially full/free movements).
 
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