@Vito The Boss: 60 hours in one month? That will take a while. We often say 100 hours of game dev time for 1 hour of good game play, so....6000 hours. You do know there are only 8760 hours in a year too, right? So might need more than just January for that one.
January Goal: This is my winter break, which means I get to do whatever I want to for 2 weeks, then I have reduced hours for 2 more weeks. Makes it a perfect chance to do game dev.
-Go back and fix up Chapters 3 and 4 dialogue errors. I noticed a few when doing my speed run, so might want to fix those up. (bonus) Fix Chapter 5 as well.
-Add the couple missing dialogue sequences to Chapters 3 and 4.
-Fix the Character sequences for Chapters 1 and 2 to match the plot (most of them I've had in the game since 2014, and never updated).
-Write the Chapter 3 character sequences. (bonus) Write the Chapter 4 character sequences.
-Finish my lore books. I've written about half of them already, got the last half to go.
-Repopulate the NPC's in the towns of Aurora and Icetop Fortress, and add the sidequests for those towns as well. (bonus) Silas Rest as well.
-Fix the mapping errors in Tall Oak (that map is still a placeholder).
-Map 2 of the bonus dungeons. These are completely optional areas for the party to explore (and occasionally where they need to go to finish a side quest).
-And finally, if I still got time left, map one of the Chapter 9 side areas the party is *supposed* to go to (they were told to go there at the start of the Chapter, but the player can ignore that advice if they wish) and get items that will make the final fight so much easier.