@Dreadshadow: Surprised you haven't posted an early project thread to get some feedback on it though.
@Palladinthug: Interesting. Hope the remaining ones go well.
@Kes: Some of it was because I found that as I proceeded, the story deviated a little from the plan and I had to keep going back and updating all the NPC's. Eventually I got tired of it so decided to wait until the story was final, then just do it all at once. As for the secret rooms, that was just poor planning. I hadn't decided to add them until late.
@Schlangan: Nope. Just another way of saying nearly 2/3 of the scene. And I did figure out the scene, fresh eyes looking at it in the morning helped a lot.
1.11 Update: A tad earlier today as this is one of the days I have to work while on the break schedule (though the work is online, so I'll still be popping in here some too throughout the day). I managed to fix the last character scene that was bothering me, and tested it. Also mapped an old farm area the party is supposed to go to for a side quest, but the mapping was as far as I got before it got too late to do much else. To be continued.
@Palladinthug: Interesting. Hope the remaining ones go well.
@Kes: Some of it was because I found that as I proceeded, the story deviated a little from the plan and I had to keep going back and updating all the NPC's. Eventually I got tired of it so decided to wait until the story was final, then just do it all at once. As for the secret rooms, that was just poor planning. I hadn't decided to add them until late.
@Schlangan: Nope. Just another way of saying nearly 2/3 of the scene. And I did figure out the scene, fresh eyes looking at it in the morning helped a lot.
1.11 Update: A tad earlier today as this is one of the days I have to work while on the break schedule (though the work is online, so I'll still be popping in here some too throughout the day). I managed to fix the last character scene that was bothering me, and tested it. Also mapped an old farm area the party is supposed to go to for a side quest, but the mapping was as far as I got before it got too late to do much else. To be continued.




