@Punamaagi Play testing - yes, it's very time consuming. I play test everything as I go along, so that I can be sure that passabilities are correct, events and switches work as they are meant to and that battle stats are (crudely) appropriate. Even so, every so often I start off a new run to make sure that everything flows. I guess (perhaps incorrectly) from the way you phrased your post that you don't do continuous play testing. It might be an idea worth trying, though I can appreciate that it could drive some people nuts doing it that way.
@AceOfAces_Mod Hope you're feeling fully recovered. These things tend to come back in waves if you're not lucky.
@Marquise* I simply love those sketches (how I wish I could draw like that!) and, like Dreadshadow, I thought they were very funny. Good luck with the new commission.
@bgillisp I expect you'll enjoy doing the party's reactions to a car. That could be really fun to write.
@Sharm I don't think it's that we are too supportive. I think it's a recognition on peoples' part that there are many routes to completion, and sometimes the most direct isn't, in the end, the quickest or most creative.
@Lihinel (whimpers in a corner) I just don't understand coding. I can do very simple stuff, like damage formulas and customization sections of a script, but that's it. What you're doing sounds complex and I can't really get my head around it. So all power to you.
@Engr. Adiktuzmiko A story summary sounds a very nice add-on.
My update.
Mapping. Yep, more of it. Today I rattled off a few house interiors, as I can do them quite quickly, and it helps my motivation to complete something. I've now passed 100 maps, and that feels like a milestone. Still such a very long way to go, though.
Thought I'd post the houses I did today, just to show what I'm doing. The screen shots don't pick up the lighting properly. These are all done on my default size map of 20 x 15, so you can tell from all the black around them that they are quite small. All in spoilers. For some reason they look a bit fuzzy to me. They don't in game.
This first one has a 4-directional walking sweeping sprite. I've got her going all over the place and scolding our heroes for bringing more mess in onto her floor on their shoes.
The next one has a sitting sprite who will turn his head left or right to speak to you, but refuses to turn round to speak to you if you are behind him. So none of those awful standing poses that you usually get when someone is supposed to be sitting on a chair.
Next up, the house of a guy who will become important/useful shortly. He walks under the doorway to come out of the back room to greet you, so it looks nice and natural.
And finally, for something a bit different, the inside of the Shipping Office - all these are in a port town.