Look I'm wondering why little to anyone is saying this. What are video games truly made for? If you say as a form of art and to get a message, out...well you are wrong. Video games are made by companies and or a small team for one single object..and that is money. Companies such as Capcom, EA, and everyone else on the west and east only see us as walking ATMs and only want our money and nothing else. Don't give me that crap that they "listen to fans" if they did then we would have an original Mario game, a Megaman classic/X/Legends game, a proper and actually fun FPS game, a great innovative and gameplay driven rpg, a fun and easy pick up and play fighting game, and tons more.
I don't see that now or any time in the future. Right now the money is in social games and casual games, and that's what the companies are trying to get, some with success and many with failure. SE learned their lesson and won't do it ever again due to the high negative responses they were given. Sega is taking their hand at it with ports of games on mobile software and games such as Sonic Jump and Sonic Dash. EA just want to milk every little bit out of the market which is a terrible thing. People can become sick of having so many games available to them and we all cannot purchase them all on a whim.
Games are games no matter where they are from. East, West, North, South. Its just some games are inspired or stem from the different cultures in the said area that the game is produced. That's why there should be no such thing as a Jrpg and a Wrpg. A role playing game is exactly what it is. Why should we separate them based on their culture and influence?
Publishers are a business, and originality often sells less than mimicry. Games cost
a lot to make, so it's a tough sell to investors to make the game different or original.
Fans are all over the place in their demands, and often are completely vague to begin with. Mario games that tried to be original, like Super Mario World 2, pale in comparison to others in the series that relied upon more of the same. Megaman 9 and 10 were reasonable throwbacks to the classic series. Megaman Legends never sold well, and the fanbase for it could in no way turn a profit under normal circumstances. 'a proper and actually fun FPS game' is too subjective a statement to further discuss, and since wikipedia called it an rpg, I suggest Dark Souls as an answer to a 'a great innovative and gameplay driven rpg'. For 'a fun and easy pick up and play fighting game', I recommend Super Smash Brothers. As for 'a ton more',
Frick that, it falls under the same reasons as to why 'Idea Guy' isn't actually a job in game design. Everybody has an idea to fix Game X, but not everybody has a
good idea to fix Game X.
While Social and Casual games do sell, any attempt to phase out our normal titles will likely never actually happen. The firestorm that would consume the situation would likely be too much to keep it from occurring. Your statement of Square Enix learning its ways conflicts with your 'all publishers hate consumers' stance, and I can say with almost certainty that they will screw up again, just like I imagine every publisher will screw up every now and then. Mistakes will happen, and fixing one will not stop another down the line.
JRPGs and WRPGs are fundamentally different in their design, which is quite obvious upon inspection. There are exceptions (Dark Souls being one of them), but a decent argument can be made as to why they should be separated.
And to return to your starting question, yes, games cost money, and profit is made on them, but to say that the entirety of the games industry makes games for profit and nothing else? On an RPG Maker forum? Sure, RPG Maker isn't very comparable to ACTUAL game development, with most of the projects being created as a hobby instead of a job, but to say the only thing ever inspiring developers to do their job well is a raise almost sounds like an insult.