JavaHut

JavaHut
Member
Joined
Aug 20, 2016
Messages
21
Reaction score
37
First Language
English
Primarily Uses
Note:


A module has been added to the end of the main post. It is a module to allow particle generators within the Battle system. See the image link for directions on how to setup an Animation to be used as particle generators:


http://imgur.com/iZtSUk7


Video:

 

Ashouse

Resident Zombie
Veteran
Joined
Oct 25, 2015
Messages
246
Reaction score
101
First Language
English
Primarily Uses
N/A
o_O Man, I hope I can figure this out! :)
 

willoneill

Veteran
Veteran
Joined
Dec 30, 2012
Messages
53
Reaction score
12
First Language
English
Primarily Uses
N/A
Hey JavaHut,


I'm calling the rain and snow effects on the 'weather' layer so that the particle effect will cover the whole map, but it seems to stop after a certain width? Not sure why.


Is the plugin designed to conform to the default RPG Maker width and height by default? I'm using Yanfly's core to go up to 1280 x 720. Is there a place where I can configure this, or change it in the script?


Thanks!
 

JavaHut

JavaHut
Member
Joined
Aug 20, 2016
Messages
21
Reaction score
37
First Language
English
Primarily Uses
Hey JavaHut,


I'm calling the rain and snow effects on the 'weather' layer so that the particle effect will cover the whole map, but it seems to stop after a certain width? Not sure why.


Is the plugin designed to conform to the default RPG Maker width and height by default? I'm using Yanfly's core to go up to 1280 x 720. Is there a place where I can configure this, or change it in the script?


Thanks!



If you haven't already, make sure when you call the particleOn command that the 3rd argument is set to -2 so that it follows the camera. For example: particleOn 1 Rain -2


Then you would just change the spawn rectangle's width, height, x and y parameters in your rain and snow .json data files to make the particle area larger. You may also have to increase the max particle count to compensate for the larger area. Hope this helps.
 

willoneill

Veteran
Veteran
Joined
Dec 30, 2012
Messages
53
Reaction score
12
First Language
English
Primarily Uses
N/A
If you haven't already, make sure when you call the particleOn command that the 3rd argument is set to -2 so that it follows the camera. For example: particleOn 1 Rain -2


Then you would just change the spawn rectangle's width, height, x and y parameters in your rain and snow .json data files to make the particle area larger. You may also have to increase the max particle count to compensate for the larger area. Hope this helps.



Thanks JavaHut! Your advice worked perfectly.


If anyone else is having this kind of problem, this is the way to solve it. :)
 

Krimer

Veteran
Veteran
Joined
May 10, 2013
Messages
160
Reaction score
124
First Language
Ukrainian
Thanks @JavaHut for plugin!


I wonder is it possible to add particles to every scene not only map? like Scene_Menu and others.


What i trying to do is add particles effect to every mouse click in game. I manage to do it in scene map, but not for others.


Can you help me with it?


UPD^


Oh, nvm, i managed to do it :)  Thanks again for the great plugin.
 
Last edited by a moderator:

lmd0013

Villager
Member
Joined
Sep 9, 2012
Messages
6
Reaction score
0
First Language
Chinese
Primarily Uses
when I use this plugin,the item in inventory is always x0. Is something wrong?I always find this bug in your demo,it means My game can't use item anymore.
QQ图片20170828165404.png
Can you fix this bug?thank u
 

Espilonarge

Veteran
Veteran
Joined
Apr 24, 2016
Messages
144
Reaction score
67
First Language
English
Primarily Uses
It seems I'm having this issue as well (items always stuck at x0) and had to disable both Particle and Battle plugins.

Not sure if the plugin author will return anytime soon to fix this and I'm not sure how it ties in to "items" to the point it breaks them.
 

Latest Threads

Latest Profile Posts

FL Studio is a huge step up from LMMS but I'm having such a tough time with it D:<
The new Dune movie reminds me of the game Dune 2 made by Westwood. A quality product on its own, but extremely disloyal to its source of inspiration.
Terrible Writing Advice, you've done it again.
1635026211997.png
Feeling like my new profile picture is nice. Thinking of making it semi-permanent, does any one has an opinion? Does it look too evil or does it work as a public profile picture? :)
Bishiba.png

Forum statistics

Threads
116,033
Messages
1,095,129
Members
151,368
Latest member
aj1913
Top