I'm sorry, it seems there is a bit of a misunderstanding here.
I would post the event, but seeing as how this is using a large number of show/move picture events and contains a lot of logic for the entire mini game operation, it would be rather long, and probably just be difficult to make sense of for what is ostensibly suppose to be a quick question/quick answer type of post.
In the screenshots, the variables are exactly inline with where I expect them to be. Everything is operating as intended except for the conditional && branch (when I had set it to check if the 2 variables (93 and 238) were equal to or less than 4.
Let me explain this minigame in brief. We have AP points and MP points. AP points are on the left, MP points are on the right. "mulling it over" will reduce the AP point by 1 (this is variable 238) and increase the MP points by 2 (this is variable 93). "Shouting" will increase the AP points by 1 but decrease the MP points by 1. When the AP bar reaches 5 it will stay at 5 for 1 additional action (this is achieved by forcing the AP variable (variable 238) to be set to 6)
Once both meters: MP and AP have at least a value of 5 or more, then the player is able to use the "Shout" command 1 final time. The final use of the "Shout" command is different than any other time because this is the end of the mini game. So, in order for the final "shout" to work correctly, it needs to check if AP && MP are equal to or greater than 5.
As I said, this problem has been solved now. I simply wanted to know why, when switching the problematic equal to or less than 4 to the current equal to or greater than 5 solved the problem.
BEFORE:
not working
AFTER:
working!
(ignore all the additional move picture stuff, the main point of the picture is the change to the conditional branch)

If I still have not provided enough information, then just ignore this post since it has been solved, I was only hoping to find greater insight as to why it wasn't working originally.