@Poryg
1. Max hp of the target the healing spell effects.
does this mean that 'target' is only for enemy battlers? I can use actor.hp as well then.
2. Thank you, the master script call list was what I was using to flesh out the statement. I have changed this.
3. Max mp? I'll change that as well.
4. Much appreciated.
5. A very good point. That's much better, thank you.
<After Eval>
if (target.hp >= mhp){
$gameActors.actor(8).gainMp(Math.round(0.1*(mmp)))}
</After Eval>
I've also tried actor.hp, but the effect doesn't occur.