- Mar 14, 2012
- Reaction score
- First Language
- Primarily Uses
In MV, how can I set up a skill that randomly hits X number of times, but can't hit the same target more than Y number of times, and ends the skill as soon as the latter limit is reached? Examples:
- Skill A: Randomly attacks 10 times, but can't target a given enemy more than 4 times. Against a Troop of one enemy, or a Party of one, it would hit the sole unit four times, and then end without the other six hits coming into play.
- Skill B: Randomly attacks 8 times, but can't target a given enemy more than 2 times. Against a Troop or Party of four, provided they were all alive, each unit would take two hits.