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Hi Lanzy, thank you so much. For some reason, the script cannot work in the same Common Event as the summon, so I suspect that until the Common Event resolves, the summoned actor is not properly added to the party/battlefield (I wonder if that is the reason why SRD Summon Core creates an instance of the actor rather than the actor itself). I tested it by adding a code to move one of the non-summonable actors already on the battlefield, and they moved to the new x, y location when I used the skill to summon. I also tried to create a separate skill that runs a Common Event to reposition the summons after the summon already happens, and it works.Ok, the plugin seems to be working. So for some reason, when it checks the actor sprites, the actor with the id you are looking for is not in that list. Make sure, that the script call takes place, when the actor is already on the battlefield and then move the actor. That's all I can tell looking at it from here. Maybe test it with other actor ids just to make sure it works if there is an actor on the battle field.
Now I just have to figure out how to get the script to run in the same instance as the summon, maybe using states to run the script or tie a new Common Event to a switch that gets activated after the skill resolves.
Again, thank you so much!!
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