Thank you for your help! I have a couple of questions about the two, though.
A bit silly, but could you give me an example of the first one in use? I'm having a hard time figuring out where it should be ran from/it's syntax. To better illustrate what I'm trying to do with it, I'm hoping to run the code from one event, that will make a dozen or so other events on the same map change their Z position to be over pictures.
As for the second, I was indeed talking about MV variables. Something kinda interesting that I'm not sure was intentional or not, it seems that when the variables shuffle, values can show up repeatedly, or not at all. For example, if I'm shuffling variables with values of 1, 2, and 3, the outcome could end up being something like 1 3 3, with 2 being left out.
No problem. Next time please clarify as to how javascript proficient you are so people know whether or not they should respond with extensive instructions or not.
You can always test code in the developer console by pressing F8 when the game is running.
Then click on the "console" tab and enter code.
If you want to run code from an event you simply insert a script (found under the category "advanced") within the event. In that script you insert the code.
Ok, so ignore the last code line I provided, I found a better one that actually works lol:
$gameMap._events[eventId]._priorityType = 2;
So if you for example want to change the z layer of an event with the id 012 you simply use:
$gameMap._events[12]._priorityType = 2;
._priorityType has to be set to 2 to be over the pictures. If that doesn't work, try 3 instead.
For the second issue:
Note that the shuffling only works if the variables are in a consecutive order. You can't shuffle variables 4, 60 and 100. It has to be 1,2,3 or 50,51,52.
If that doesn't solve the problem, please send me a screenshot of how you use it.