- Oct 3, 2020
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I have a plugin that executes some stuff on transfer, but I don't want it to happen when the transfer occurs across the same map.You shouldn't have to do script calls during the game, you should be able to make the Home X and Home Y plugin parameters account for this if you take into account $gameParty.battleMembers().length in the calculations.
But what are the circumstances? You create the Transfer Player events, so how would you not know if it's going to the same map or not?