HeroicJay

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@HeroicJay I recently got to thinking about the DTB issues, and was wondering if it would be possible to add a plugin function that can check if an actor has available actions or has available turns, and if not, the skill will be greyed out and not be selectable. On top of that, if a DualTech is selected and cancelled later, then it will clear the actions of both actors.

An alternative is that I think Yanfly's Skill Core can actually be used to check if a skill can be used, the problem would be the script call to use to check if both/all actors is in battle, can act and have not selected an action. I will try to find it when I get back to my game (I am on hiatus of sorts due to RL getting in the way).

I already have it solved for DTB, but it requires a Yanfly plugin (Battle Status Window) to work.

What you suggest basically means that people toward the bottom of the character list cannot select dualtechs, which I considered an undesirable outcome. I was looking for a solution that didn't require any sort of silliness on the part of the player, like Defending to use dualtechs, if that's what you're trying to suggest. It needs to be intuitive.

The reason Battle Status Window works with turn-linked dualtechs is because it lets you select the characters' actions out-of-order, which is really the ONLY way to avoid the myriad problems that had me originally refuse to program turn linking in DTB without putting in special rules and exceptions that not all players or developers might like.
 
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Serpent_Lord

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Is it compatible with RMMV version 1.6.2?
I heard there's plenty of plugin that has the compatibility issue with the current version
 

bgrizzmayne

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Edit: solved
 
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bgrizzmayne

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Jay and I have been chatting about this on the side. But just to see:

Curious if there's anyone out there running Jay's Dual Tech plugin in MZ in conjunction with any of the Visustella plugins. I'm using Visustella's CTB and skills/states, and am curious if anyone's made the two work?

Plugins for MZ are so limited that I don't know if I could make my game without some of Visustella's Battlecore, etc. But just curious if anyone's found workarounds.
 

Puppet Knight

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Hey all,


For the life of me I cant get damage to occur when it definitely should be.

The damage formula:

1682810882367.png

The note tag:

1682810929632.png



Im using the MZ version, turns are being shared when the Dual Tech is used, cost is being paid by both actors, but I'm only getting 0s


Is there anything I'm doing wrong here?


Also is there a way to make it so the dual tech only appears if all needed members are present and know thier components?
 

HeroicJay

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I'm not sure what is going on with the 0 damage from this post alone. Also, the dualtech only appearing if all members are present with their components should be default behavior. I might have to do more MZ testing, but from this post alone I don't know the problem. Could there be other plugins involved? (Also, the MZ version isn't mentioned in this forum; asking in the itch.io shop would have been better.)

EDIT: Not seeing the zero damage bug. You sure the characters' stats are able to overcome the monster's magic defense? I am seeing weirdness for when the skill appears and will look into that.

EDIT2: Oh, wait, never mind, I forgot about skill categories. Yeah, I'm seeing no problems here. I suspect there could be a plugin incompatibility. Check to see if any of your other plugins, especially those listed after Dualtechs in your plugin list, are modifying Game_Action.prototype.evalDamageFormula and/or Window_SkillList.prototype.includes (and I know some MZ plugins are obfuscated to prevent people from looking at the code.)
 
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Puppet Knight

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Check to see if any of your other plugins, especially those listed after Dualtechs in your plugin list, are modifying Game_Action.prototype.evalDamageFormula and/or Window_SkillList.prototype.includes
I'll look into this. Very likely it's a plugin conflict, I have a LOT of skill altering plugins going on at once haha
 

Sweetmayham

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not available anymore... where CAN i find it?
 

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