RCXGaming

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Jet and Venima's script is an incredibly powerful pathfinding script with one fatal weakness - if something gets in the way of the goal, aka. an event walking into the middle of the only one tile-long hallway in the room, the path-finding event will cease to move until the obstacle gets out of the way.

I see that in the header there's something about the path-finding event being able to find the goal even if it's impassible, but as far as I see this is false. That or I'm missing something.

I should stress that the script otherwise works perfectly fine. But if there's even one unfortunate blocking event the entire thing stops dead in its tracks. Something to force the path to be followed would be a lifesaver, since I have Himeworks's Custom Event Triggers to help the chaser/pathfinding event remove obstacles in their way.

Jet's script in question:
 

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