- Joined
- Sep 25, 2013
- Messages
- 228
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- English
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Jimmy dreams of the most fantastic things. He dreams of big yellow fields of sunflowers. He dreams of living woodwinds and talking mice. He dreams of his mom. He dreams of his dad. He dreams of all the video games he's played with his uncle. He dreams of his brother standing beside him like a ten-foot giant.
Sometimes he has nightmares, too.
Jimmy's about to go on the adventure of his lifetime--and no one's going to know about it but him.

Jimmy and the Pulsating Mass is going to be a full-length jRPG with an emphasis on long-term stat progression and exploration. Since Jimmy is an empathetic boy, he gains strength by imagining what it's like to be different monsters he comes across. In practice, the monsters act as different classes that Jimmy can switch between both outside of battle to overcome environmental obstacles and inside of battle to change his stats and give him new abilities. The classes can also be leveled up, giving Jimmy additional stats and allowing him to equip class skills that he otherwise would only have while swapped to that class.
Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button. This allows high level players to avoid encounters that are beneath them.
While random encounters will be simple, bosses are going to stretch the engine in interesting ways. Items will also be limited, so critical thinking is going to be a big part of each victory. If you die, though, you'll just lose some money and get teleported to the nearest safe spot.
There are going to be a number of other small systems that don't warrant going into detail here, but just to get a few common annoyances out of the way: save anywhere and auto-dash will be enabled.

I'm really stoked about this game. I've been working on Jimmy and the Pulsating Mass for several months now, and it's probably going to take a few years to finish. It's going to be a full-length RPG; I'm not far enough in to have an adequate time estimate, but expect 40+ hours. I'm drawing all the graphics and composing all the music, so I've got a lot on my plate, but, as you can see, the graphics are very much inspired by Earthbound, and I did this because 1) It fits the story, 2) It's something I can actually do at a decent rate, and 3) It's awesome.
While the graphics are inspired by Earthbound, the game is very different. There's still going to be humor in Jimmy and the Pulsating Mass, but that's more me than anything. It will also be charming, character-centric, heartfelt, thought-provoking, and, at times, horrifying. Since players will be exploring Jimmy's imagination, you can expect to run into the things he fears the most, so expect the tone to ratchet between cute and terrifying at the drop of a hat.

Lars's room:
Something emerges from the darkness:
From left to right: Sneaky Lincoln, Happy Little Sunflower, Turtle Stack
Open up the transformation ring on the field by pressing "A."
After selecting your form, the transformation begins:
Congratulations! You are now a bear:
Skill equip/stat progression screen:

Something emerges from the darkness:

From left to right: Sneaky Lincoln, Happy Little Sunflower, Turtle Stack

Open up the transformation ring on the field by pressing "A."

After selecting your form, the transformation begins:

Congratulations! You are now a bear:

Skill equip/stat progression screen:


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