JK_DirectShop - Skip buy/sell window on purchase/sell only

Pirobi

Veteran
Veteran
Joined
Oct 25, 2015
Messages
67
Reaction score
87
First Language
English
Primarily Uses
Just a quick update! Version 1.5 is now out, and it features some minor tweaks that should hopefully make it fully compatible with other shop plugins!
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
622
Reaction score
386
First Language
Polish
Primarily Uses
RMMV
Hello @Pirobi, the plugin is so great and useful!! Thank you for your work.
Is there any chance that you'll update it with new features? It would be great if the "buy sell cancel" window disappeared while DirectBuy or DirectSell.
 

Pirobi

Veteran
Veteran
Joined
Oct 25, 2015
Messages
67
Reaction score
87
First Language
English
Primarily Uses
Hello @Pirobi, the plugin is so great and useful!! Thank you for your work.
Is there any chance that you'll update it with new features? It would be great if the "buy sell cancel" window disappeared while DirectBuy or DirectSell.
Yes I can definitely give that a look!
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
622
Reaction score
386
First Language
Polish
Primarily Uses
RMMV
Yes I can definitely give that a look!
Thank you so much, can't wait for it. Or maybe option to insert custom shop name in that window, instead of "buy sell cancel". Thank would be awesome!
 

Pirobi

Veteran
Veteran
Joined
Oct 25, 2015
Messages
67
Reaction score
87
First Language
English
Primarily Uses
Thank you so much, can't wait for it. Or maybe option to insert custom shop name in that window, instead of "buy sell cancel". Thank would be awesome!
The plan I have right now with it is the following:

  1. If using the default shop plugin, the command window will be blank with the option to put a custom text in there if desired (plugin parameter)
  2. If using Yanfly's Shop plugin, the window will disappear entirely, and the status window will stretch across the whole screen
There will be a boolean plugin parameter that, when set to true, will enforce #1. If someone is using Yanfly's plugin, they MUST set this to false or else things will break due to how Yanfly's plugin changes drawing order and I couldn't figure out a cleaner way to do it.

Still testing things out on my end but I hope to get something out soon!
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
622
Reaction score
386
First Language
Polish
Primarily Uses
RMMV
@Pirobi, thank you so much for considering my proposal. I'm looking forward to it!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Almost 100,000 Threads! We should make a celebration. Make a 100K logo? :p
Cursed problem: Multiple language switches. Say, you want to switch to EN language from JP but you have no idea where the language switch in JP menu language.
Tonight I'm finally going to start putting the dungeons my team has made on grid paper into the engine. That's the final step of making the game world.
Yay! My new Doomsday machine..... er... "Heroic" machine is ready!
//pushes button :LZSexcite:
Uh oh what's that rumbling?!
// Game explodes :kaoback:
That's the fourth time this week! :kaolivid:
// Gets to work building next "Heroic" Machine. :LZSskeptic:
I was just reflecting back on an old project of mine. I was creating a Wizardry-like game but with a little more complexity. It was being made with RPG Maker VX Ace.



Forum statistics

Threads
99,429
Messages
965,153
Members
131,044
Latest member
hgby6r6y6ryt6rby6rtfrdfcf
Top