Introduction
This script enables you to assign your actors an "alignment" between good and evil or however you choose to define it. You can set an initial alignment as well as add or subtract from the alignment variable through script calls.
Features
-Set initial values in actor's note box
-Increase or decrease value through script call
-Change bar colors
-Change all text colors
-Turn on/off all custom icons
-The increment icon calculates how many alignments you define and divides the bar into segments accordingly.
Screenshots
How to Use
To plug and play this script, download http://postimg.org/image/obdosejb7/ and insert it into your game's Graphics/System folder. Open your resource manager and import the new icons. Finally, place this script below materials and above main and you are good to go.
To add or subtract from a characters alignment points use a script call.
Any and all critique, questions or ideas are encouraged. I'm still quite new to coding so anyone who has some experience, I would appreciate it if you could take some time and tell me about my mistakes.
On the subject of future versions, I'm open to suggestion, what does the community want to see?
If you end up using this script in a project I would love to see how you implemented it.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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