* Note tag set for Actor
*
* <ignoreChangeImage>
* Appearance doesn't change even if the class changed.
*
* <classLevel[Class ID]:[Current Level]>
* Set the class current level
* [Class ID] - 0001~9999 Up to four digits can be set. (#)
* Number shown on the Class tab from database.
* [Current Level] - Class current level.(#)
*
* -----------------------------------------------------------------------------
* Note tag set for Class
*
* <faceName:[filename],[number]>
* Set a face image used when a class changed.
* [filename] - Face image filename. (String)
* [number] - Image number in faceset. (Number)
* 0 1 2 3
* 4 5 6 7
*
* <faceName[actor number]:[filename],[number]>
* Set a dedicated face image to be used when the actor changes jobs.
* [actor number] - 0001~9999 Up to four digits can be set. (Number)
* Number displayed on the actor tab of the database.
* [filename] - Face image filename. (String)
* [number] - Image number in faceset. (Number)
* 0 1 2 3
* 4 5 6 7
*
* <characterName:[filename],[number]>
* Set a walking character image used when a job is changed.
* [filename] - Filename of the walking character image. (String)
* [number] - Image number in format. (Number)
* 0 1 2 3
* 4 5 6 7
*
* <characterName[actor number]:[filename],[number]>
* Set a walking character image used when an actor change class.
* [actor number] - 0001~9999 Up to four digits can be set. (Number)
* Number displayed on the actor tab of the database.
* [filename] - Filename of the walking character image. (String)
* [number] - Image number in the format. (Number)
* 0 1 2 3
* 4 5 6 7
*
* <battlerName:[filename]>
* Set a battle character image used when a class changed.
* If this tag is not set, you cannot change class.
* [filename] - Filename of battle character image. (String)
*
* <battlerName[actor number]:[filename]>
* Set a battle character image used when the actor changes class.
* [actor number] - 0001~9999 Up to four digits can be set. (Number)
* Number displayed on the actor tab of the database.
* [filename] - Filename of battle character image. (String)
*
* <jobInfo:[description]>
* Set a description for the help window at the top of the screen.
* [description] - Text to display in the help window. (String)
*
* <changeableActor:[actor number,...]>
* Set the actor number that can change class.
* If this tag is not set, all actors can change class.
* [actor number] - Actor number that can change class. (Number)
* 「,」You can also set multiple breaks.
*
* <requirement[condition number]:[condition],[arguements,...]>
* Set conditions for job change.
* [condition number] - 00~09 Up to two digits can be set.
* Same condition number can't be set more than once on 1 class.
* [condition][arguement] - Combination of the conditions and arguments defined below.
* ・level,[Class ID],[Required level]
* The level of the set class must be higher than the numerical value.
* [Class ID] If you set to "0", it will be the level of current class.
*
* ・mhp,[ability value]
* Maximum HP more than the set value is required.
*
* ・mmp,[ability value]
* Maximum MP more than the set value is required.
*
* ・atk,[ability value]
* Attack more than the set value is required.
*
* ・def,[ability value]
* Defense more than the set value is required.
*
* ・mat,[ability value]
* Magic attack more than the set value is required.
*
* ・mdf,[ability value]
* Magic defense more than the set value is required.
*
* ・agi,[ability value]
* Agility more than the set value is required.
*
* ・luk,[ability value]
* Luck more than the set value is required.
*
* ・switch,[switch number]
* This switch number must be turned on.
*
* Example)
* ・Job change is possible if the class level 0001 is-
* 10 or more and the maximum HP is 1000 or more
* <requirement00:level,1,10>
* <requirement01:mhp,1000>
*
* ・Job change is possible if the current level is 20
* or more while switch 20 is ON
* <requirement00:switch,20>
* <requirement01:level,0,20>
*
* <displayStats:[display]>
* Set the display when the condition is not met.
* If this tag is not set, it will be the same as "gray".
* [display] - String representing display defined below. (String)
* ・gray - It's grayed out and can't be set.
* ・hide - Will no longer be displayed.
* ・both - Will be grayed out if any actors meet the conditions.
*
* -----------------------------------------------------------------------------
* Plugin command
*
* Command to open the job change menu
* OpenJobChangeMenu memberIndex changeActor
* memberIndex - # of the party member who's the target of job change (0 is the first)
* changeActor - Actors can be switched in the menu (true / false)
*
* Example)
* ・Open the job change menu for the first actor
* OpenJobChangeMenu 0 false