Job System [FF5, Bravely Default, FFD, FFT]

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Hello! I hope this suggestion isn't inconvenient or anything, but after attempting to use Mog's Equip Skill System + their passive skill system + Yanfly's Class System + Fox's JP levels + Yabfly's Skill Learn to make a passable job system (which sort of works, but is more tedious to actually use than in the original games, due to having to learn the leveled skills instead of merely getting them automatically, and the configuration of passive skills) I was thinking it might be a good idea to have either a seperate script or an addon to Yanfly's Class system, to apply the job system.

For those not in the know, the Job System is a system of class changing that highly emphasizes changing classes for both mastery of those classes so that other classes can use their skills (For example, a level 5 Spell Fencer can give his Level 3 Sword Magic command to a Freelancer. You can also give support skills in Bravely Default, including the Merchant's More Money and the Dark Knight's Adversity, some of which use more than one slot of the support skill cap (like More Money uses 2 slots out of 5, whilst Conjurer's Obliterate uses 4).

Of course, it all relies on job levels, which determine what's available and what's not. That being said, I also wouldn't mind consideration for the styles in FF5 (in which Support Skills counted as a command),Final Fantasy tactics (where Job Levels also counted for learning new Jobs), or even Final Fantasy Dimensions (where characters can assign a finite number of Class Points to determine Job Levels).
 

ArcaneEli

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So what you want is a job system where you can trade skills between your jobs?

I know in ACE there is a script for that where you can bring 10skills (example) into battle and you can pick those from any skills you have learned.

Found it: http://www.rpgmakervxace.net/topic/3592-skill-select-system/

You could ask Hime if they plan on transfering it to ace.
 
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Well, I managed to use a similar system, through Mog's Skill Equip, but the problem mostly arises with the way they're learned. Like, in order to use the new skill in your job level, you need to "learn" it in the menu, instead of it being automatic like in Final Fantasy or Bravely Default.

That, and I think Mog's system is just slightly less versatile than what is possible in Bravely Default (which can be remedied by Job Commands being an equipment type, but that comes with the caveat of not looking pretty).
 

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