- Joined
- Sep 5, 2016
- Messages
- 74
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Great read in here, a lot of good input!
I would say there are some key factors.
-Character Development: like @Miacuro was basically saying, that's basically what it boils down to, and in most JRPG's, character development is pretty much strictly in battle
-More diverse impact: Giving jobs impact on the gameplay beyond just combat.
-Less spam, more bacon: Get some good, meaty, fleshed out jobs that have a lot of depth to them without doubling the same stuff like elemental attack buffs.
-Balance restriction, over-powered bonuses, and contrast
-Plot/Character related job aspects
There's my summary of what I just read along with my own thoughts.
I would say there are some key factors.
-Character Development: like @Miacuro was basically saying, that's basically what it boils down to, and in most JRPG's, character development is pretty much strictly in battle
-More diverse impact: Giving jobs impact on the gameplay beyond just combat.
-Less spam, more bacon: Get some good, meaty, fleshed out jobs that have a lot of depth to them without doubling the same stuff like elemental attack buffs.
-Balance restriction, over-powered bonuses, and contrast
-Plot/Character related job aspects
There's my summary of what I just read along with my own thoughts.