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while this dose sort of contain to my own game, im not really locking it onto it as the fluff in my game calls for job development, though i am looking for thoughts on the matter as I may down play the jobs a little more
So right now I'm working on a multi character game with a good few different jobs all the common one's like novice, thief, mage, swordsman, Hunter, less common one's like dancer, jester, sage, sage knight, samurai and allot more...
Given i am making all my character sprites from scratch including clothing, and changeable fashion sprites, I have alot of work ahead lol, not to mention 176 different races...
Not 100% sure right now if I should lock job change or have it that you can freely change outside of battle, ie jobs most games you can't change, class you can sometimes, for example random online you had the 1 job, but ff10.2 you could change class, with some limits,
I have the concept and story line for my game in a card game format but pc is different, in the card game you reset to level 1 every new game given you keep your gold and items, your job resets also, so you could change it, pc version you don't reset to level 1, but I'm making it that you have to do quests to collect different jobs,
This is were I'm getting confused, the hero, + 2 party members chosen from a max reserve of 9 drafted from gameplay during quests, most of these characters start at level 1 novice also, some may have a job already, so maybe a locked job system would be better given you still have flexibility with character choice,
If I lock the job system, there will be a job tree, were you can progress from say a mage to a wizard then to a grand wizard, or swordsman, shield bearer or knight,
anyway I'm tired going to bed, what do you all think, locked or semi locked jobs or open class change?
So right now I'm working on a multi character game with a good few different jobs all the common one's like novice, thief, mage, swordsman, Hunter, less common one's like dancer, jester, sage, sage knight, samurai and allot more...
Given i am making all my character sprites from scratch including clothing, and changeable fashion sprites, I have alot of work ahead lol, not to mention 176 different races...
Not 100% sure right now if I should lock job change or have it that you can freely change outside of battle, ie jobs most games you can't change, class you can sometimes, for example random online you had the 1 job, but ff10.2 you could change class, with some limits,
I have the concept and story line for my game in a card game format but pc is different, in the card game you reset to level 1 every new game given you keep your gold and items, your job resets also, so you could change it, pc version you don't reset to level 1, but I'm making it that you have to do quests to collect different jobs,
This is were I'm getting confused, the hero, + 2 party members chosen from a max reserve of 9 drafted from gameplay during quests, most of these characters start at level 1 novice also, some may have a job already, so maybe a locked job system would be better given you still have flexibility with character choice,
If I lock the job system, there will be a job tree, were you can progress from say a mage to a wizard then to a grand wizard, or swordsman, shield bearer or knight,
anyway I'm tired going to bed, what do you all think, locked or semi locked jobs or open class change?