huh? just do the find option and write zoom and it will redirect you a the good place...
"H_SHRINK" => ["zoom", 12, [1.0, 1.0], [0.5, 1.0], 0], "V_SHRINK" => ["zoom", 12, [1.0, 1.0], [1.0, 0.5], 0],
"CAM_RESET"=> ["camera", 6, [ 0, 0], 100, 40, false], "ZOOM_IN" => ["camera", 6, [ 0, 100], 120, 40, false], "ZOOM_OUT" => ["camera", 6, [ 0, 0], 80, 40, false],
weird bugs.... what it is the order you have your system?I don't want to be that guy again, but I ran into a problem with the Yanfly Core Engine.
When I use this script, Yanfly's, Moghunter's battle hud ex, and Moghunter's atb (or any atb), I'm not able to do anything in the second turn because nothing happens when I click an action.
There's nothing that can be done about this right now right?
You'll need a script to change an actor's or weapon's to use a skill other then attack. Check Yanfly's site for attack replace script.How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.
hey absolute zero...How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.