◄Journey Battle System v.03►(Tankentai translation project)

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Hello, i have the same issue as federogamer: "Script 'Journey System' line 1519: NoMethodError occurred. undefined method 'frame_max' for nil:NilClass" , I started a project from the demo, so all animation where in it. Probobly I don´t know what you mean with animation. Is it the animation data or something else?

Thankfull for answers. And beside of that issue, the battle system is the best i ever tried!

EDIT: It works when I use skills, when guard and use items works as well! It´s only when i choose the Attack command.
 
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nio kasgami

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Hello, i have the same issue as federogamer: "Script 'Journey System' line 1519: NoMethodError occurred. undefined method 'frame_max' for nil:NilClass" , I started a project from the demo, so all animation where in it. Probobly I don´t know what you mean with animation. Is it the animation data or something else?

Thankfull for answers. And beside of that issue, the battle system is the best i ever tried!

EDIT: It works when I use skills, when guard and use items works as well! It´s only when i choose the Attack command.
Hum you modify something or else I can't figure out just with the error message because Frame_max is associate to Animation stuff
 

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Well, becaus of the japanese text in the battle log, I copied the script data from another project which was in english and pasted it in Journay demo. Then i pasted the Journey scripts at the same postion as in the demo. Could it have something to do with that?

Beside, i haven´t any other battle effecting scripts in the project.

EDIT: Now the enemies dosen´t make any effects/damage at the actors. And skills won´t work either! Only items.

EDIT (Again): Tried to delete all the other scripts i had, but it´s the same error comming up!
 
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nio kasgami

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wow ...wow...it is normal...you overwrite THe animation data is normal....and never copy a new project and paste in the demo.... you erase all the data is normal....

I advise you to redownload the demo (if you erase the zip) and just start a new project and take the three scripts of tankentai and past it in the new project  and just copy paste the data_animation (only after you close the new project) 

and it should be fine ..ANiway I will send a Elise-chan a Full english version of the demo who include English Data 

it is cause problem due elise-chan is japanese so use japan-data
 
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nio kasgami

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Wow man thanks so much for sharing your demo! It had everything I wanted plus more! Great job making those weapon animations!
and like I said...they have better easier way to make what you want I already explain how to do this...
 

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Wow man thanks so much for sharing your demo! It had everything I wanted plus more! Great job making those weapon animations!
your welcome :) you can ask about journey battle system from me too :)
 

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Is it possible to translate the CrimsonSeas Extra Targeting Options to Journey? The script that allows you to punch teammates and heal hostile undead.
 

nio kasgami

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Is it possible to translate the CrimsonSeas Extra Targeting Options to Journey? The script that allows you to punch teammates and heal hostile undead.i 
i am sorry but I think is not the propper place to ask but you can always ask to elise-chan to do this ;3
 

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I started a new project using the battle system and everything worked fine.

However I put in MogHunter's script 'MOG - DAMAGEPOPUP'.

When I start the battle everything begins fine until the opponent attempts to attack and I get this error.

Script 'MOG_Damage_Popup' Line 752:NoMethodError occurred.

Undefined method 'scree_x' for #<Game_Actor:0x8f6d490>

Essentially these two scripts are not compatible, anyone know how I can go about fixing it? 

I think the issue lies somewhere in 'Journey System' script
 

nio kasgami

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no it simply damage poppup is imcompatible with journey because journey only don't use screen_x 

and why did you use moghunter battle poppup when journey already have a poppup damage?
 

Runako

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Well to be honest I don't really like Journey System's Damage popup because it gets in the way. I tried to raise the position where the Damage Popup occurs, but there is no Y Coordinates for the Journey system, only X. I like Moghunter's because you can do much more with it (shows the gold, item, exp drops). Not to mention Moghunter's Damage popup is not covering my battlers and my character's weapons.

Glancing at where the error leads me to, I can see few similarities between that section and 'Journey System' script. I figured possibly it could be fixed. I usually can figure these things out but, don't have the patience with school and work. xD  
 
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nio kasgami

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simply desactivate all journey poppup option and it will take in consideration the other poppup system
 

Runako

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Dang, got rid of everything that implied Damage_Pop in the Journey system. Still got the same error however. It has to do with 'Screen_x' stating that both of those scripts have that in common.
 

nio kasgami

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 wich order you put the scripts? 

if is the top put it bellow journey
 

Runako

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I've tried placing MOG above and below journey, still however receiving the same error. :'(

lol i actually appreciate your help Nio, most people would have stopped at "its not compatible " haha.
 

nio kasgami

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your are welcome xD

hum....I will try to fix that or asking moghunter to make the bugfixe
 

Runako

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Awesome, I genuinely appreciate your concern.
 
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nio kasgami

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well i am here for support journey so this is my job to ''concern'' =w=
 

Runako

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Awesome. After emailing Moghunter, he ended up making his Damage_ Popup compatible with Journey Battle System in his update. So Problem solved.
 

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