- Jun 19, 2014
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hee...can you be more specific? your description is unclear and not enough detailledSorry for the bump I do have a question - My characters will attack twice (basically like they're dual wielding) as well as the enemies - The only thing changed were to create "stationary" characters like older turn based RPGs. Would that have something to do with it?
Hard to describe in english so got translation help sorry ^^ ..basically if a character or enemy attacks they'll attack twice like they're dualwielding (using 2 weapons) even though they're only using 1 weapon. The only script modification I did was add a way to keep the enemies/players from moving to the target, basically like older JRPGs like Final Fantasy VI.hee...can you be more specific? your description is unclear and not enough detailled
so in simple you want to know when you selecting someone wich target you select?
Yes, pretty much. When it is an actor's turn, an ID to set what they do while you select their attacks.so in simple you want to know when you selecting someone wich target you select?
wait what? no need of victor for that the system handle custom dead and they don't have error for what you said this simply you who not make the configuration alrightI've been playing with the concept of making actors collapse, using this
#===============================================================================# ● State stance settings#=============================================================================== def state(state_id) case state_id when 1 return "NORMAL_COLLAPSE" when 2 return "POISON_STANDBY" when 6 return "SLEEP_STANDBY" when 3,4,5,7,8 return "BADSTATE_STANDBY" when 27 return "BurnSTATE_STANDBY" when 28 return "FrozenSTATE_STANDBY" when 9 return "GUARD_STANDBY" when 60 return "CHARM_STANDBY" end endbut when they are revived, it messes up. They have some tint and face downward, while changing them into the 1-1 of their character sheet. I fixed part of it by making separate character sheets for each actor, but the rest still stands. The battle function works fine, but the graphic looks bad. It doesn't change from that front view for the rest of the battle. I guess the script never anticipated reviving battlers who had been collapsed.
Would anyone know how to correct this?
**EDIT: I have corrected this by switching actor collapse back to "DEATH," editing the "KO" tag to remove the import of a "_1" and with Victor's Custom Collapse script by using the note tag:
 sound: "Collapse1"
 blend: 1
on all actors. thank you to anyone who looked into this.
Lots of playing around with scripts, but it works. :3
please do not use our topic to me and elise for recrute people for help you in your project :/ that's a SUPPORT section for people who have difficulty with the script or notice bugthis battle system is so great , i want to use it , but cannot script .Have only a friend who could do this .But he has no much time .
Anyone out there wo could make pls a new project with this battle system in it and then upload for me ? and maybe . like in this video : https://www.youtube.com/watch?v=BXvpIFwqZuc
, some battle character sprites ,
Hopefully for it .