◄Journey Battle System v.03►(Tankentai translation project)

DrakeValentine

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@ nio kasgami , srry , this was just a question , thought its ok to ask . 

is there a new version coming ?

or is it cancelled ?
 

Shaz

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If you want to recruit someone to help you, you should make a new thread in the Project Recruitment forum. Make sure you read the pinned threads there, as you need to supply certain things, and if you don't, your thread won't be approved.


If you are setting this up yourself and just need some help getting a few things working, you should be able to ask about it here.
 

mandalorianjedi

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wait what? no need of victor for that the system handle custom dead and they don't have error for what you said this simply you who not make  the configuration alright

and you don't settle the row setting alright the character row setting is settle for 3,4 character sheet!

also for having a custom dead you need to spare them with the case id section 
I know I must've not configured it correctly, but no one was replying for my support so I improvised and shared what worked in case anyone else had similar issues. I didn't simply change what I shared in my script. I changed a lot and made custom configured states which all worked. I didn't want to paste the entire system's set of scripts over one configure issue that could be explained by the unaltered version. I just couldn't get death animations to work properly after reviving from the collapse setting.

My rows are also correct at 3,4 and I'm not sure why you'd assume I didn't set that. The system works fine for me aside from the animation of a character once revived from a collapsed death and only that.

Should I have shared all my configurations as well? I thought that would have been excessive and a little redundant since my edits are mainly added states and configured enemies animations.
 

nio kasgami

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I know I must've not configured it correctly, but no one was replying for my support so I improvised and shared what worked in case anyone else had similar issues. I didn't simply change what I shared in my script. I changed a lot and made custom configured states which all worked. I didn't want to paste the entire system's set of scripts over one configure issue that could be explained by the unaltered version. I just couldn't get death animations to work properly after reviving from the collapse setting.

My rows are also correct at 3,4 and I'm not sure why you'd assume I didn't set that. The system works fine for me aside from the animation of a character once revived from a collapsed death and only that.

Should I have shared all my configurations as well? I thought that would have been excessive and a little redundant since my edits are mainly added states and configured enemies animations.
simply  I was occupy with IRL stuff for the support sorry for that :/ 

but no I think we just had a incomprehension in the term but death's is like all the normal states it work the same way haha

could you just show me all configuration and keyword relative to death's states?   

for the next release I don't had time to work on recently and don't had the motivation to work on it for the moment but I will release the snippets  on the topic or ask a mod to add the snippets download to the main thread 

OR just ask permission to the mod to let me create a dummy thread who allow me to publish the finished translated version of tankentai (I currently work on the system part translation
 
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Milena

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Is anyone knowledgable in setting up animated battlers in this particular system? One way or another there is a set of animated battlers I want to use, but reading the whole translated version does not help nor have an example how to set them up.
 

nio kasgami

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Is anyone knowledgable in setting up animated battlers in this particular system? One way or another there is a set of animated battlers I want to use, but reading the whole translated version does not help nor have an example how to set them up.
Pm me I will able to show you how to do this haha 

(I am currently surprise you take interest in the battle system)

but in case this depends of what kind of row your character have..this special one or simply kaduki? 
 
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Milena

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I am using these type:

 
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nio kasgami

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Actually this kinda easy to do  I guess you want a  premade demo?
 

Milena

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Yep. Because they are hard to set up.
 

Milena

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Sure and thanks, that would be nice.
 

DrakeValentine

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@niokasgami this is exactly what i meant with help , a demo with animated battlers :D this would help me really to start with my project
 

nio kasgami

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exactly my main goal was to create a "ultima" demo for help's people to understand but elise said to me to abandon just give the thing like that so after I just left the project at the side but now people seem to want it so I will update this demo
 

Milena

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I do hope the demo is finished now. Mostly, this is what people need though, as not everyone is knowledgable in using it. So far, this is the best version of Tankentai's translation, so hoping to see the animated battlers work properly.
 

nio kasgami

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sorry I was sick with stomach bug :/

I progressed a at least for obtain the iddle pose , some basic attack pose a victory pose , a battle start pose.

just the death states who provoked me trouble who make loop the pose for some weird reason I suspect a minor bug I will have to hunt into the script

the demo will not contain full exemple but I can at least post tomorow the demo with the base (just have to finish to set up a skill)
 

d_a_renoir

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Ooh, I was looking for a Tankentai port for Ace. Thank you, Lady-Elise!
 
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I have a question about an animation bug that's appearing during the fights in my game.

Basically, if an ally were to use a spell that would use a charge animation after chosen, there would be two character animations at once! One on the character and another slightly more to the top-right.

For some reason though, it fixes itself once the player has chosen their moves and the enemies begin to attack.

Any way I can fix this bug?
 

nio kasgami

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I am actually not sure of what you mean can you show a video of what you speak or a screenshot?
 

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