The Battle System
The battle system is standard menu based fighting. Aside from your normal skills and abilities, your characters each have a special move called a Life Force move that uses your life force to make it happen. On this journey, you are only going to be able to use these special abilities a specific number of times and that's it. So use them wisely. As far as the demo goes, it's currently set as 1 use.
Game Flow
You start off the game with 500 Gold and you use that to ready yourself for the trip ahead. Upgrade your weapons, buy items, etc. Once you leave the first town you WILL NOT be able to come back. So prepare well. There are several ways to get through the forest to Westshire, some harder than others, the obvious path being of normal difficulty. You will find items, stashes of gold, and some shortcuts that'll help you skip certain challenging situations if you desire. Though, if you go the harder route/off the beaten path you will be rewarded for it.
The Initial Goal
The goal is to get to Westshire within three days or three rests via your tent, an in-game item that restores your party to full health and mana. If you go over three days, you are no longer eligible for the reward money you are fighting so hard for, not to mention it makes the conclusion a bit....complicated.
The Ending
The ending is two fold. The first part is at the Westshire bar where I let the player spend all the money that he received during the adventure on different things like a round of beers for everyone, a drinking contest, tipping the dancers, etc which reveals bits of each character's pasts and may hint to "other things" as well. The second part of the ending is Erik's story. Erik, our favorite fire wizard, loves to tell stories at bars and the end is him telling the abridged version of YOUR story based on the choices you made going through the forest and the achievements you earned. The crowd that gathered to hear will comment during and after the story is over on how surprising, lame, or what have you, that it was.
The Gist
The idea is to have smaller adventures, each with a specific goal, and ultimately an ending with the clashing of goblets. Adventurers tell their stories over beer, usually not during the action of an adventure. I really wanted to have a place for players to spend their gold and for it to actually matter vs. games like final fantasy where by the end of an adventure you have a ridiculous amount of gold with nothing to spend it on. What would adventurers spend their money on? Weapons, armor, magic items...sure. But also ale and entertainment. Instead of focusing so much on buying the best weapon or armor, I'm giving you established adventurers who already have all that. You only really need supplies and maybe something to give you an edge here n there. So that leaves ale & entertainment, which I envision using to allow the players to learn more about these adventurers as they open up new journeys for the group to go on. It all plays out into a bigger story but the goal is for the whole experience to try & feel more organic like a dungeons & dragons session. I hope I am able to accomplish that!