Fox536

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FoxJPLevels.js (v1.0.4)
 
About:
This Plugin adds levels to the Yanfly's JobPoint System, like Final Fantasy Tactics had.

  • It allows for restrictions on what skills your allowed to buy with the SkillLearnSystem based on the current classes' Job Level.
  • It allows for restrictions on what class your allowed to equip with the ClassChangeCore based on the current classes' Job Level.
The Job automatically gains levels just by gaining JobPoints. You can adjust how many levels, there are by changing the Plugin Parameters. I tried to replicate the system from fft as best as I can from memory, if you find any bugs or can think of a cool feature to add, let me know.
 
Note: You must set YEP_SkillLearnSystem Integrate variable to false, if you're using it.
 

 
ClassChangeCore NoteTag Additions
  • Class NoteTags
<Level Unlock Requirements> Class i: JobLevel n</Level Unlock Requirements>This requires that class i must be Job level n to unlock the class, the
the same way Final Fantasy Tactics required you to level up the job to
unlock classes.
 
 
SkillLearnSystem NoteTags Additions

  • Skill NoteTags
<Learn Require Eval> value = a.jpLevel() >= n</Learn Require Eval><Learn Custom Text>Job Level: n</Learn Custom Text>This would make the skill require the actor to be Job Level n, before it will show.
 
 
 
Slash Commands
I also added the slash command 
 

\jp[actorId]You can use it to display the actor's JobPoint Level.
 
 
Requires:
YEP_JobPoints.js (v1.01 or greater)
 
Recommended (At Least One):
YEP_ClassChangeCore.js (v1.01 or greater)
Yep_SkillLearnSystem (v1.03 or greater)

 
 
Plugin:
Job Points Levels Download
 
 
ToS:
You can use this in your free or commercial games as long as you give credit to Fox536. Of course whatever Yanfly's ToS also applies since it requires at least the JobPoint System. Here's a link to Yanfly's ToS as well http://yanfly.moe/terms-of-use/
 
11/30/15 (v1.0.1)

  • Removed the requirement for SkillLearnSystem, and ClassChangeCore System. If you don't have one or both of these the plugin will still work, but it won't really add much without at least 1 of them.
  • Fixed Overlap bug
12/01/15 (v1.0.2)

  • Bug Fixes.
12/03/15 (v1.0.3)

  • Bug Fixes, logic issue.
12/04/15 (v1.0.4)

  • Bug Fixes, logic issues.

Fox_JPBoost isn't needed anymore since it is included the JobPoints
 
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Fox536

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Lol, there was a post I read the other day about a lot of people disabling levels, it seems like it's getting to be a trend lol.
 

kranasAngel

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Question: What are the terms of use for this script?
 

Silenity

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When changing classes it takes the length of the job level you are instead of the one with the longest text:

Should make them all even so the text doesn't merge.

--------------------------------------------------------------------------------------------------------

Max level job:

dcc9aa53afd74387fb028c45f6075ab9.png
When a different class:

92a164d407455e08da74d669fdaf21dc.png
 
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Fox536

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Question: What are the terms of use for this script?
I should really add those to the plugin help info, but just add me in the credits and your free to use it in commercial or free games.

When changing classes it takes the length of the job level you are instead of the one with the longest text:

Should make them all even so the text doesn't merge.

--------------------------------------------------------------------------------------------------------

Max level job:

dcc9aa53afd74387fb028c45f6075ab9.png
When a different class:

92a164d407455e08da74d669fdaf21dc.png
Hmm, I didnt catch that, but I'll get it fixed. 
 

Fox536

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Updated, to fix the issue with text clipping.

Thanks Silenity :)

Also removed the requirement for SkillLearnSystem, and ClassChangeCore System. If you don't have one or both of these the plugin will still work, but it won't really add much without at least 1 of them.
 
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Silenity

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Hmm. Just applied the new update. 

Levels dont seem to be appearing at all.

Tried your updated plugin with a clean project with only:

Yanfly Core Engine

Yanfly Class Change Core

Yanfly Skill Learn System

Yanfly Job Points

Fox JP Levels

Same thing above happened. No levels seem to appear.
 

Fox536

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Mines under his right?

If so I'll have to check the newest version of the maincore and class core and see if anything has changed
 
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Silenity

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Mines under his right?

If so I'll have to check the newest version of the maincore and class core and see if anything has changed
Yup, I had yours last. The plugin order was what I posted above.

Didn't work in my main project or a new one.
 

Fox536

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Ok Fixed it, slight typo, missed var at the start of a line sorry bout that. It should be good now, thanks for reporting the issues :)
 
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The JP levels aren't showing up for some reason, and I have the plugins all in the correct places. I even tried it in a clean project with just Yanfly Core Engine, Yanfly Class Change Core, Yanfly Job Points, and Fox JP Levels, and it still didn't work. 
 

Ilan14

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You know, the mediafire link still shows the 1.01 version, not the 1.02 version. Just so you know.
 

Fox536

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Thanks Ilan, I'm beginning to really hate media fire.
 

Crimson Dragon Inc.

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hmm i have a question, could this plug in be used in conjunction with the subclass pluging to allow sub classes to gain job levels? which could also improve give permanate stat boosts as the job levels up?
 

Fox536

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The JP levels aren't showing up for some reason, and I have the plugins all in the correct places. I even tried it in a clean project with just Yanfly Core Engine, Yanfly Class Change Core, Yanfly Job Points, and Fox JP Levels, and it still didn't work. 

 
Sorry there was a problem with the download version, I had it set to the old version, instead of the fixed version. that issue is fixed on download now.

hmm i have a question, could this plug in be used in conjunction with the subclass pluging to allow sub classes to gain job levels? which could also improve give permanate stat boosts as the job levels up?
It should be completely compatible, as far as I know. And with some work it definitely could do add something like that. However right now, it doesn't have any way to add permanent stat boosts by itself. You could make a common event that does something to that effect though.

You're welcome! :)
I'm really glad you caught that, I really need to remember to check the download link after posting a new version.
 
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