JP Levels

gloopmaster

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So, just to be certain: This plugin counts the overall JP you've gained, not your current amount, correct?

i.e. It's not possible to down-level because of losing JP, right?
 

Fox536

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Yes, it keeps track of it per class, so if you gain 150 jp then spend 100, your total is still 150, so under the default settings you would be level 2.
 

Crimson Dragon Inc.

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i think i can use the jp to buy atribute bonuses with another plug in but this works nice with job master and job points extension from MUE 
 

DisasterDave

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Sorry for the noob question, but does this plugin allow my jobs to gain levels at a different rate than my characters? So that I can have separate levels? That's what I've been looking for. 
 

Fox536

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i think i can use the jp to buy atribute bonuses with another plug in but this works nice with job master and job points extension from MUE 
Oh really? I need to look for that one then, that would be a good one to add as well. And MuteDay's plugins run great with it so far as ive seen. I loved his trickle plugin idea.

Sorry for the noob question, but does this plugin allow my jobs to gain levels at a different rate than my characters? So that I can have separate levels? That's what I've been looking for. 
Well, yes they gain job levels based on how much jp they are getting, but the levels don't add any stats, or anything. I was using them as more of a requirement for certain skills, or learning new jobs.

Like say you need a job level of 3 in mage before you can branch out and become a White Mage, or something to that effect. 

It can also be used as a requirement for learning skills, like you need to be level 3 mage, and level 2 white mage before learning cleanse
 

DisasterDave

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Awesome thanks so much. This seems to be exactly what I was looking for. The only issue I'm having now, is that I want Class 1 to be JP level 2 in order to unlock class 3. So I have the note tag on class 3 as:

<Level Unlock Requirements>

Class 1: JobLevel 2

</Level Unlock Requirements>

But when I hit Job level 2, it doesn't add this class to my list of available classes under the menu. Am I doing something wrong? I have integrate set to false under skill learn, but for some reason it still shows me the skill learn menu under skills like I have it set to true. Idk if this may be the issue or if I'm just doing something wrong.
 

Fox536

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Awesome thanks so much. This seems to be exactly what I was looking for. The only issue I'm having now, is that I want Class 1 to be JP level 2 in order to unlock class 3. So I have the note tag on class 3 as:

<Level Unlock Requirements>

Class 1: JobLevel 2

</Level Unlock Requirements>

But when I hit Job level 2, it doesn't add this class to my list of available classes under the menu. Am I doing something wrong? I have integrate set to false under skill learn, but for some reason it still shows me the skill learn menu under skills like I have it set to true. Idk if this may be the issue or if I'm just doing something wrong.
Nope, you were doing it right. I had must have missed something. But I found the issue it's working now.

Sorry bout the issues, it's always a pain trying to figure out what someone else's codes going to do exactly lol. But thanks to you that bugs gone too, hopefully that will be the last bug.

Thanks for catching it though your awesome.

Actually on second thought, thats gonna overwrite any level based requirements. I'll post another update during lunch tomorrow or after I get off work. Again sorry I didn't catch it sooner.
 
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DisasterDave

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Ahh well it seems to be working for me now xD for what I'm using it for anyway. 

One question I have, is it possible to make it so that you can change the "JP Level" text in the menu to something without changing the name of JP in Yanfly's script? I'd like it to show up as "Job Level" but still have the currency show up as "JP"

If it's too difficult to do then forget it. I just know nothing about scripting xD
 

MuteDay

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now with the latest update i have a funky glich causing the screen to draw really wierd,

can i request you change var GetActorJpLevelString to Fox.JpLevels.GetActorJpLevelString

and var Window_ClassList_DrawItem to Fox.JpLevels.Window_ClassList_DrawItem please, without this it will cause problems

fixed without requireing anything from you
 
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Fox536

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now with the latest update i have a funky glich causing the screen to draw really wierd,

can i request you change var GetActorJpLevelString to Fox.JpLevels.GetActorJpLevelString

and var Window_ClassList_DrawItem to Fox.JpLevels.Window_ClassList_DrawItem please, without this it will cause problems

fixed without requireing anything from you
  I can go ahead and change it to that if it would help you out.

Ahh well it seems to be working for me now xD for what I'm using it for anyway. 

One question I have, is it possible to make it so that you can change the "JP Level" text in the menu to something without changing the name of JP in Yanfly's script? I'd like it to show up as "Job Level" but still have the currency show up as "JP"

If it's too difficult to do then forget it. I just know nothing about scripting xD
I can add a parameter to allow that, it should be in the update later today.
 

MuteDay

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I can go ahead and change it to that if it would help you out.
I dont need it anymore, i found the problem

but when you release ill make sure to update mine aswell if the changes change what mine is overriding
 

Fox536

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Ok, hopefully last issue :) it's all taken care of
 

Ahh well it seems to be working for me now xD for what I'm using it for anyway. 
 
One question I have, is it possible to make it so that you can change the "JP Level" text in the menu to something without changing the name of JP in Yanfly's script? I'd like it to show up as "Job Level" but still have the currency show up as "JP"
 
If it's too difficult to do then forget it. I just know nothing about scripting xD
Ok it's added too, as a plugin parameter. 
 

Fox536

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Ok just added a new extension: JP Boost. You can use it to add JP Boost states.
 

Fox536

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As far as I saw it wasn't, so I made it lol.
 

NakedGrif

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For whatever reason, the mediafire link to JPBoost is only going to the original version, and your post says it should be 1.0.4. 

The reason I bring this up is now when I use Guard it gives me an error saying MVC is undefined and points to the JPBoost script.
 

Fox536

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For whatever reason, the mediafire link to JPBoost is only going to the original version, and your post says it should be 1.0.4. 

The reason I bring this up is now when I use Guard it gives me an error saying MVC is undefined and points to the JPBoost script.

 
Sorry that's a typo it's supposed to be 1.0.0. Can you tell me what line it gives?
 
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NakedGrif

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Reference Error

MVC is not defined. 

If I use the debug thing, it points here...

var tagValue = MVC.getProp(item.meta, tag);
 

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