JP Levels

Discussion in 'JS Plugin Releases (RMMV)' started by Fox536, Nov 30, 2015.

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  1. NakedGrif

    NakedGrif Villager Member

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    Thought I updated all of his plugins...Lemme doublecheck
     
    #41
  2. NakedGrif

    NakedGrif Villager Member

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    I updated the plugin and its still crashing at the same spot. 
     
    #42
  3. Fox536

    Fox536 Veteran Veteran

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    The Tag is 

    <JP Rate: x%>And can be put on anything, and it can raise or lower instead of mine which just raised it.
     
    #43
  4. Fox536

    Fox536 Veteran Veteran

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    #44
  5. MrPurpleDreadlocks

    MrPurpleDreadlocks Veteran Veteran

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    Hello Fox,

    I was curious on a possible feature for your JP Level's script.  (I love it by the way. Makes it real easy to do Bravely Default passive system )

    I was curious if it you know how or want to add the functionality of the base learning.

    What I mean is the note section in the class learning tab. I don't know how to access it but it would be cool if instead of it looking at the actor level

    it would look at the job level. So you wouldn't learn Double Strike until the Job Level is 2 rather than the Actor Level is 2.

    Just a thought.

    http://i.imgur.com/6I6OhhR.png
     
    #45
  6. Fox536

    Fox536 Veteran Veteran

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    You mean like automatically learn a skill as soon as you hit job level 2?

    Sorry if I'm misunderstanding I've never played bravely default.
     
    #46
  7. MrPurpleDreadlocks

    MrPurpleDreadlocks Veteran Veteran

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    Thanks for the reply. Yeah exactly. Basically it worked like normal leveling in RPG Maker MV, but instead of looking at the actor's level it would look at the Job's. (/class)

    I will also look into where that notetag get's called in scripts. Let me know if you find anything either. :)
     
    #47
  8. Fox536

    Fox536 Veteran Veteran

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    I'm sure I can add a tag that would let you auto learn a skill at a job level. That shouldn't be hard at all. I'll add it as soon as I can :)
     
    #48
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  9. MrPurpleDreadlocks

    MrPurpleDreadlocks Veteran Veteran

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    Awesome, thanks for being so kind! I hope your holidays are going swell~
     
    #49
  10. Fox536

    Fox536 Veteran Veteran

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    Your welcome :) and I hope you have happy holidays too.
     
    #50
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  11. NakedGrif

    NakedGrif Villager Member

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    #51
  12. Fox536

    Fox536 Veteran Veteran

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    Is it still at the same place?
     
    #52
  13. NakedGrif

    NakedGrif Villager Member

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    Heres a copy paste of it

    Uncaught SyntaxError: Unexpected token <

    rpg_managers.js:1618 ReferenceError: MVC is not defined

        at file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/Fox_JPBoost.js:34:19

        at Array.forEach (native)

        at Game_Actor.gainJp (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/Fox_JPBoost.js:33:10)

        at Game_Action.applyItemJpEffect (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/YEP_JobPoints.js:503:34)

        at Game_Action.applyItemUserEffect (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/YEP_JobPoints.js:497:10)

        at Game_Action.apply (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/rpg_objects.js:1662:14)

        at Game_Action.apply (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/YEP_BattleEngineCore.js:2752:34)

        at Game_Action.apply (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/YEP_SkillCore.js:952:36)

        at Game_Action.apply (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/plugins/YEP_BattleAICore.js:674:37)

        at Function.BattleManager.invokeNormalAction (file:///C:/Users/Grif/Documents/Games/Playing%20around/js/rpg_managers.js:2181:18)
     
    #53
  14. moldy

    moldy Veteran Veteran

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    Any way you could add a skill note tag that check's for actor's job level in a specific class?

    Nevermind, I'm dumb. Didn't realize the learn skill menu only accounted for JP per class x]
     
    Last edited by a moderator: Dec 30, 2015
    #54
  15. Audeame

    Audeame Warper Member

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    This Plugin is great! It's exactly what I was looking for.

    I'm currently using v1.0.4, but I'm still getting the overlapping of "Max" and "LV" in the class change window that might have been fixed in an earlier version, judging by the posts in this thread.

    http://imgur.com/FuGLfHw

    http://imgur.com/3dDksm5
     
    #55
  16. ATT_Turan

    ATT_Turan Villager Member

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    Would it be possible to add notetags that would allow you to define the JP level requirements per class? I want my advanced classes to take longer to level up, and it seems a little mean to use the Rate tag so the player sees they're gaining fewer JP.
     
    #56
  17. MrPurpleDreadlocks

    MrPurpleDreadlocks Veteran Veteran

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    Hi Fox, I was just wondering how the update is going?


    I had no luck myself.
     
    #57
  18. whoami

    whoami Villager Member

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    I threw together a couple of quick and dirty snippets to allow you to learn skills automatically when your job level increases (like Final Fantasy V). Freely available, no license restrictions. But I make no promises about support/usability/performance.


    Requires YEP_JobPoints and FoxJPLevels.


    Put this snippet ABOVE all other plugins. It overwrites the default behaviour, so you will no longer learn skills by gaining regular levels.
    https://pasta.thinknathan.ca/plkrgt5qn


    Put this snippet BELOW all other plugins.
    https://pasta.thinknathan.ca/pfy04v9f7


    The learned skills will not show up in Yanfly's Victory Aftermath. If you want that to work, you need to edit Yanfly's code so that JP is awarded in BattleManager.gainRewards instead of BattleManager.makeRewards.
     
    #58
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  19. ramza

    ramza Lunatic Coder Veteran

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    While this plugin has been great so far, there seems to be a bug when it determines if a class should be unlocked based on joblevel.


    If I have the following notetag on the affected class


    <Level Unlock Requirements>
    Class 2: JobLevel 3
    Class 10: JobLevel 3
    </Level Unlock Requirements>


    It will unlock after only meeting the first requirement. If I reverse the order in the note tag;


    <Level Unlock Requirements>
    Class 10: JobLevel 3
    Class 2: JobLevel 3
    </Level Unlock Requirements>


    it still unlocks when class 2 is joblevel 3, regardless of the class level of job 10. This is testing with a new game as well, not loading a savegame.


    I have made a new project with only Yanfly's core engine, classchange core, jobpoints, and this plugin and it still happens.
     
    Last edited by a moderator: Mar 6, 2016
    #59
  20. LolSheeps

    LolSheeps Villager Member

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    I don't quite understand this. That note tag for skills makes no sense... I put the Job Level n to 3, let's say, and that skill STILL shows up in the Learn Skill menu when going to buy skills with JP...
     
    #60

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