ClassChangeCore NoteTag Additions<Level Unlock Requirements> Class i: JobLevel n</Level Unlock Requirements>This requires that class i must be Job level n to unlock the class, the
the same way Final Fantasy Tactics required you to level up the job to
unlock classes.
SkillLearnSystem NoteTags Additions
<Learn Require Eval> value = a.jpLevel() >= n</Learn Require Eval><Learn Custom Text>Job Level: n</Learn Custom Text>This would make the skill require the actor to be Job Level n, before it will show.
Slash Commands
I also added the slash command
\jp[actorId]You can use it to display the actor's JobPoint Level.
Requires:
YEP_JobPoints.js (v1.01 or greater)
Recommended (At Least One):
YEP_ClassChangeCore.js (v1.01 or greater)
Yep_SkillLearnSystem (v1.03 or greater)
Plugin:
Job Points Levels Download
ToS:
You can use this in your free or commercial games as long as you give credit to Fox536. Of course whatever Yanfly's ToS also applies since it requires at least the JobPoint System. Here's a link to Yanfly's ToS as well
http://yanfly.moe/terms-of-use/
11/30/15 (v1.0.1)
- Removed the requirement for SkillLearnSystem, and ClassChangeCore System. If you don't have one or both of these the plugin will still work, but it won't really add much without at least 1 of them.
- Fixed Overlap bug
12/01/15 (v1.0.2)
12/03/15 (v1.0.3)
12/04/15 (v1.0.4)