Overview: I have a character who I want to able to summon drones in battle (he's the only character able to do so). I want the player to be able to control the party AND the summoned drone, ideally for a limited number of turns (or until the battle ends or the character who summoned it dies).
SRDude's SummonCore plug-in does exactly what I need it to do... except it doesn't. Like, I can summon the actor to battle, but the sprite does not move, and is not selectable by the player for the action (it doesn't even appear in the HUD). If it's conflicting with another plug-in, I have no idea which one; I've been troubleshooting by turning off other battle plug-ins, and it's the same. See the plug-in list in the photos.
So, I found
LadyBaskerville's Summon Plugin, which almost does what I need, except it removes the whole party whenever a drone actor is summoned. So I removed the line of code that removes the party while the summon is active (her terms of use allow it; I wouldn't fool with it otherwise)...
JavaScript:
this.LB_removeActors(this._LB_partyMembers);
... and it's good
except for the fact that it requires a battle party slot to do. Meaning that, if four actors are already in the battle party, the drone can't be summoned.
So basically I'm needing help on one of two things: either (A) a way to get SRDude's plugin good to go, or (2) a way to get LadyBaskerville's plugin to summon the drone actor even if all battle party slots are full.
I feel like I'm so close... this is the last technical thing I can do before I can go back to focusing the art and actually
making the dang game
EDIT: Something just occurred to me on the latter option. I do also have Yanfly's Party System in play, here. I wonder how hard it would be to create a
temporary slot for the battle party, put the summoned actor in it, then remove it when the summon goes away. I'm not a dev, though, so.........