jsRPG Framework/Engine

baflink

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Hello all!  (First time post here)

I've used RPG Maker since like 2003 and XP but I can honestly say that I haven't used it in quite some time. When I heard about RPG Maker MV supporting JavaScript (thanks to girlfriend) I leapt at the opportunity to check out what there was... And then I had a blast and started exploring tons of new things. Though the architecture that the developers chose for the plugin system is a little more than questionable, I've found ways to make it a bit more bearable while developing on top of it.

Basically jsRPG is a core library that is meant to be developed on top of. It makes plugin development easier, it has tons of JavaScript additions and tons of helper classes. It also introduces a new (and frankly better) way of managing your plugins rather than having everything in one enormous JS file. After I made that I tested it out with a plugin I call "oriText" which is featured in the video. Then I went and tested it out with a full keyframe animation suite to be used for the game (also in the video). Anyway, check it out and let me know what you think. I'm going to be messing with this thing a lot more and will be adding tons of new features.

YouTube Video:  https://youtu.be/9uxSkV2IGLs

Steam Community:  http://steamcommunity.com/groups/jsRPG
 

EnMod

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Really digging what you've done here, I've been looking for effects similar to these.  I would love to see more about the plugin managing aspect of the system, is there a master demo I could download to take a look at how you've implemented everything?
 

baflink

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Really digging what you've done here, I've been looking for effects similar to these.  I would love to see more about the plugin managing aspect of the system, is there a master demo I could download to take a look at how you've implemented everything?
Thanks! :D Yeah, I got a little busy with some other stuff but I've been working to build out a demo package for people mess around with and give me feedback on, I'll post up the link on this thread when I have it uploaded to my server :)
 
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EnMod

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Awesome, that would be great to see!  :D
 

terrorchan

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Wow that's super cool!
 

baflink

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Hey, I started back up on working on this library. I've been busy with some other important stuff but now I have a game project I am working on in the engine that is giving me time to work on the framework. I just added local indexed database, face flipping, and improved plugin loading and function calling. Essentially all the generic tools I develop for the game I will be writing in this framework. If anyone has any ideas on what to add, feel free to let me know! :D
 

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