Judgement Cast

Discussion in 'Games In Development' started by EonRising, Feb 10, 2016.

  1. EonRising

    EonRising Probably a Furry Member

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    I think this is where this should go, right?


    Well... Might as well make a page for my project ^^ No reason not to. I don't have any fancy banners or anything. What I do have, however is an entire map, lore and world history and concept art of my own, as well as a story for this specific game. 


    I guess I'll start off with the world then :3 


    [​IMG]


    My in game version of the map is... Less than stellar :/ 


    Here's all the info on the world geography though!


    Geography

    [SIZE=14.666666666666666px]World: Arios[/SIZE]


    [SIZE=14.666666666666666px]Time Period: Victorian-esque (late 1800s equivalent)[/SIZE]


    [SIZE=14.666666666666666px]Current Level of Technology: advanced steam power and early gunpowder use. Fighting with swords is much more common because of the cost of producing gunpowder weapons. Electricity has been discovered to have weaponized uses and hand held tesla cannons are favorites among the elites of most armies. [/SIZE]


    [SIZE=14.666666666666666px]Continents: 3[/SIZE]


    [SIZE=14.666666666666666px]Oceans: 8[/SIZE]


    [SIZE=14.666666666666666px]Rotation: east/west poles, All compasses point east[/SIZE]


    [SIZE=14.666666666666666px]Days in the year: 365[/SIZE]


    [SIZE=14.666666666666666px]Months: 12[/SIZE]


    [SIZE=14.666666666666666px]Sun: yellow-white[/SIZE]


    [SIZE=14.666666666666666px]Moons: 2[/SIZE]


    [SIZE=14.666666666666666px]Other: the continents are larger in the east than the west; two of the continents are inhabited and connected by a land bridge, the third is surrounded by a veil of impenetrable fog and is unexplored. [/SIZE]


    [SIZE=14.666666666666666px]On the two continents that are connected, the northeastern is called Hormun, and the southwestern which is called Mariova, are inhabited by several different races and cultures, as well as varying climates and geography. To begin, Hormun consists mostly of broad plains that are dotted with scenic lakes, and gargantuan forests of giant, sentient but immobile (as well as normal) trees. The southeastern part of the continent is a single large desert while the far northwestern part consists of massive glaciers that hide the ruins of a once great civilization. There is a single large cliff that stretches from the northern shore to the mountain range that .outlines the southern regions, almost dividing the continent into two halves.[/SIZE]


    [SIZE=14.666666666666666px]The land bridge, called Araphatiil, is a rather stark contrast to both continent’s geographies, is a beautiful tropical region surrounded by crystal clear seas. The foliage there is very similar to that of earth’s tropical regions, as is the more conventional fauna, which consist of palm trees and various fruit-bearing plants, toucans, sharks, monkeys and other generic animals. [/SIZE]


    [SIZE=14.666666666666666px]Mariova, on the contrary to the somewhat simple, expansive geography of Hormun, consists of many jagged mountain ranges and a single massive, violent inland sea as well as hundreds of lakes. The anomaly of this continent is that most of its inhabitants live on large land masses that float above the surface of the continent. While all these havens from the turmoil below are naturally floating, several of the ones housing larger settlements or cities are bound in place by massive chains. The surface of the continent is wracked with violent storms and occupied by bandits and barbarians. The very center of the land mass is the only calm place on the surface and is home to several religious temples. There are 10 large floating islands that are home to several different cities or towns on each, or even just one large city, and act as individual city-states for the most part, but there are hundreds of smaller satellite islands both inhabited and uninhabited. These islands range from mountainous to plains to tundra in their individual regions and the smaller ones which aren’t chained down migrate slowly, a couple feet every year and some of them orbit the larger islands. [/SIZE]



    Races - Anthro

    [SIZE=14.666666666666666px]Haphion - “If your wings aren’t black with soot, then your beak had better have some use besides eating.” - Haphion proverb[/SIZE]


    [SIZE=14.666666666666666px]Appearance: head and wings of an osprey, as well as their peppery colors, but with the lower half of an anthropomorphic wolf, tail included. [/SIZE]


    [SIZE=14.666666666666666px]Avg Height: Male - 7’3”, Female - 6’4”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: Male - 190lbs, female - 175lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Life span: 90 years[/SIZE]


    [SIZE=14.666666666666666px]Fashion of birth: Egg laying[/SIZE]


    [SIZE=14.666666666666666px]Bonus physical capabilities: can fly in place, excellent hunters and mechanics, sharp talons on their fingers which provide a melee combat bonus[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: Anywhere large groups of Limbiates can be found[/SIZE]


    [SIZE=14.666666666666666px]Government: The Haphion live in a city-state republic confederation of their six different city states. Each city-state has 10 representatives who convene once a month to discuss the state of affairs. [/SIZE]


    [SIZE=14.666666666666666px]Religion: They worship the Aasfvala with a particular attention to Ambiotosh, Zaphios and Aphrisia, but they otherwise are neutral with religion and are much more concerned with their machines.[/SIZE]


    [SIZE=14.666666666666666px]Home life: Haphion usually live in very tight-knit immediate families of 5-6. The father is usually the head of the household in matters of work and discipline while the mother runs the home and takes care of the actual finances (purchases and/or selling of goods). [/SIZE]


    [SIZE=14.666666666666666px]Culture: The Haphion live in a culture dedicated heavily to the pursuit of mechanics and knowledge. These people have produced some of the best and most intelligent inventors and scientists that Arios has ever known. They are very friendly as a people and are open to outsiders of all races. They typically judge a person based on their actions, not their race, though they are wary of Tertianese. Their buildings are similar in style to that of ancient norse cultures with an emphasis on quality woodwork, but with a strong mix of clockwork devices implemented into the designs. They enjoy throwing extravagant parties for the entire tribe where everyone can revel and drink and have fun. [/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Haphion chicks are raised from the day they hatch to know that any career path is acceptable, but those with a particular affinity for mechanics are usually separated and taught separately from others. Upon reaching the age of 16, all male Haphion go through a right of passage that usually consists of building something new and useful to the tribe or in some other way displaying their use, while females are allowed to start searching for a husband if they wish, but none are allowed to actually marry until they are 20. [/SIZE]


    [SIZE=14.666666666666666px]Military: Despite their formidable fighting abilities, the Haphion are a generally peaceful race who rely on their machines to do battle for them. They have a small army of automatons who fight for and alongside them, though they have their own police force since automatons can’t be taught what’s right or wrong. [/SIZE]


    [SIZE=14.666666666666666px]History: The Haphion are descendants of slaves of a highly advanced race that went extinct nearly 1500 years prior due to civil conflict. When their masters finally killed themselves off, they adopted their technologies and moved far off before a catastrophic event called the Decembrance, in which overnight massive glaciers formed over the western coast of Hormun, despite the balmy, tropical temperatures there near the equator, entombing what was left of their former masters in a vault of impenetrable, unmelting ice. [/SIZE]


    [SIZE=14.666666666666666px]The Tertian - “We indulge on this flesh to give us strength, mighty Dra’fora! We savor  the fleet feet of our prey so that we may hunt with greater speed, sly Barapht!” - Tertianese pre-battle sacrifice chant[/SIZE]


    [SIZE=14.666666666666666px]Appearance: bipedal, anthropomorphic snakes, most similar to bull snakes, pit vipers, cobras, rattlesnakes and pythons. Covered in scales and males have no hair, females occasionally do. Venomous species have four toes while non-venomous varieties have three. Claws on their fingers and toes begin to develop in mid-teens.[/SIZE]


    [SIZE=14.666666666666666px]Avg. Height: Male - 6’4”  female - 5’10”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: Male - 200lbs, female 135 lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: uninhibited it would be around 78, but due to their war-like culture it’s only around 35[/SIZE]


    [SIZE=14.666666666666666px]Fashion of Birth: egg laying[/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical capabilities: heavy, serpentine tails have many positive uses in battle. Venomous varieties also have poison which can be implemented at a moment’s notice.[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: Harsh desert with little to no water[/SIZE]


    [SIZE=14.666666666666666px]Religion: They worship all of the Farfvalac Viziers, but do so with a special fervor for Dra’fora, Darium and [/SIZE] Molorak-Ton [SIZE=14.666666666666666px]. [/SIZE]


    [SIZE=14.666666666666666px]Home life: In spite of how most other races look at this violent, war-mongering culture, their home live are very stable. Marriages are rarely for political purposes and are actually built off of the affection between the husband and wife, though if a divorce isn’t mutual, it usually ends in one party dying. The female has all rights over the home if her husband is a soldier, but if she is caught cheating she is enslaved until the husband returns, at which point he can choose whether or not to kill her, but that goes the other way around as well. Tertianese usually have very large families with up to 10 children, and then each family usually has between 10 and 50 slaves.[/SIZE]


    [SIZE=14.666666666666666px]Government: Totalitarian Empire where the reigning emperor or empress has final word in all discussion[/SIZE]


    [SIZE=14.666666666666666px]Culture: The Tertianese people are a very war-like one. They started out as a group of tribes of the different species but over the centuries evolved into a singular empire akin to Earth’s egyptian culture. They enslaved their jackal-like neighbors the Anutrines, as well as all non-Tertian (though there are a decent amount of Tertianese slaves) settlements in the desert and cull their population regularly. They are very cannibalistic towards the youths of these slaves, who are sometimes even bred purely as livestock. Any salve older than 12 is considered fair game for a meal, though if said slave belongs to someone else, it is a crime punishable by death, usually by consumption from the slave’s owners. Magic is greatly respected among these people and they are particularly adept conjurers and fire mages. While most Tertianese people despise other cultures there is a splinter group within called “The Armament of Chaos” who seek to overthrow the current emperor and create peaceful relations with the other races.[/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Tertian children are brought up in a very Spartan-like way. From the age of six, both males and females are trained to fight and survive, then at age 10 they are sent to a camp in the middle of the desert to fend for themselves for two months and those who don’t return are dead. Upon return, females are taught how to kill and prepare slaves for meals and how to do other basic home chores. Males are further trained in combat and other specialty tasks and once they are 16 they need to either join the army, get a job or face execution. [/SIZE]


    [SIZE=14.666666666666666px]Military: The Tertianese have a very strong land force of more than a million soldiers, half of which are actual tertian soldiers while the others are conscripted slaves. Though they do have this large land force, their airship technology is minimal and they have a very small air fleet of only a few hundred. [/SIZE]


    [SIZE=14.666666666666666px]History: The Tertianese started out as several dozen different tribes, mostly of one species of snake or another, and even had decent relationships with the surrounding villages and settlements. During the 12th year of the 2nd era, a cobra named Ptamen managed to unite all of the tribes under one banner and enslaved the anutrines. He and his followers were devout worshippers of Dra’fora, Darium and Barapht, and he claimed that it was Dra’fora who gave him the scimitar called “Life’s Chill” that he used to unite the tribes and that Darium visited him in the form of a giant hybrid of scarab and vulture to tell him to cannibalize their slaves. At first, the other nations and races looked the other way, but when they started taking over non-anutrine settlements and killing and eating the other races that war began. Now, in the 417th year of the 2nd era, they are at a stalemate with the humans of Hormun. [/SIZE]


    [SIZE=14.666666666666666px]Anutrines - “They once had an uprising. That was before we took their leader and butchered his family in front of him, then put all their heads on stakes. That’s probably the best way to quell a rebellion.” - The Book of Tertian History[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Anthropomorphic canines, usually akin to a jackal.[/SIZE]


    [SIZE=14.666666666666666px]Avg. Height: male - 6’2” female - 5’7”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: male - 175lbs, female - 130 lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: uninhibited it would be around 75, but due to frequent cullings, any who aren’t used for breeding or fighting have a life expectancy of 18 or less. [/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical capabilities: Extremely fast and agile. Claws help some with hand-to-hand combat[/SIZE]


    [SIZE=14.666666666666666px]Home geography: They are natives to all of Hormun with major cultural centers in the desert, Amphrotiil and the tundras near the glacial cliffs.[/SIZE]


    [SIZE=14.666666666666666px]Home Life: Prior to being enslaved, Anutrines lived in tightly knit homes of four or five. The wife ran most things in the household while the husband worked. They were a very clean people and if someone’s home was messy, it was considered a sign of disrespect. [/SIZE]


    [SIZE=14.666666666666666px]Culture: The Anutrine’s are a race personally created and blessed by the goddesses [/SIZE] Duvti[SIZE=14.6667px] and Aphrisia. They have abundant natural skill in magic and place an emphasis on funeral rites (due to the former) and they're magical [/SIZE][SIZE=14.6667px]capabilities[/SIZE][SIZE=14.6667px] are [/SIZE][SIZE=14.6667px]dependent[/SIZE][SIZE=14.6667px] on the time of day they are born. They respect magic users greatly but necromancy is forbidden and punishable by life in prison or death. [/SIZE]


    [SIZE=14.666666666666666px]Government: They had a sort of tribal democracy before they were enslaved and had one elected representative and an elected senate to run everything.[/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Prior to being enslaved, Anutrine children were brought up in a very conventional way, and schools even allowed both males and females, though only males could get a higher education. They were raised to respect all the gods and to shun farfvala vigorously. [/SIZE]


    [SIZE=14.666666666666666px]History: Before even the first era, the Anutrines had a tribal empire expanding over the entirety of Hormun. They were a peaceful race who fought as little as they could and took pride in their industriousness. In the 20th year of the second era, after much unrest from the expanding power of their serpentine neighbors, the Tertianese finally launched assaults on all of their settlements and city centers. They were unprepared for the ferocity of the assault and any who weren’t killed or captured fled to the sanctity of Mariova, though 90% of the population is enslaved. During 2E 216, an Anutrine slave decided to lead a rebellion. They managed to take two settlements before he and his family were slaughtered by a tertian battalion, which resulted in the immediate destruction of the rebels. [/SIZE]


    [SIZE=14.666666666666666px]When the Mariovan Emperor was assassinated, whatever Anutrine refugees were present in the continent quickly aligned with their close allies, the Theon-El and the Gollard, against the Praetios Dominion. [/SIZE]


    [SIZE=14.666666666666666px]Amphrovian - “I serve the will of the Aasfvala! I am the voice and hands of the gods!” Last words of Malik Stormtalon before being executed for the assassination of the Mariovian Emperor.[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Anthropomorphic eagles. Their feather color varies from pure white to golden-brown to deep blue[/SIZE]


    [SIZE=14.666666666666666px]Avg. Height: male - 6’8” female - 6’3”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: male - 160lbs female - 145 lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: 140 years[/SIZE]


    [SIZE=14.666666666666666px]Method of birth: Egg[/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical capabilities: They age at around half the rate of most other races after reaching the age of 14. They have sharp talons on their feet and they can fly. [/SIZE]


    [SIZE=14.666666666666666px]Home Geography: Unknown - The first settlers merely arrived one day on a boat with only the knowledge of their culture, but their minds seemed to have been erased of their history and even who they were individually. They currently make their homes on the many flying islands of Mariova and their cultural capital is Crystal Bridge  to the north east of Mariova.[/SIZE]


    [SIZE=14.666666666666666px]Home Life: Most of the Amphrovians are actually a hard working people. The women usually take care of farming and home maintenance while men work from their homes producing unusual machinations from the strange genetic memories they seem to have from their past home. They usually live in large extended families with parents, siblings and in-laws all living in the same home though most families only have two or three children at a time. [/SIZE]


    [SIZE=14.666666666666666px]Culture: The Amphrovians culture revolves primarily around witty debates and magnificent public works. They frequently have open forums where men, women and even children can come to argue and to voice their opinions on certain things. They all enjoy a wide variety of freedoms and there is a very high quality of life in many of their settlements. They are very religious and take joy in all of nature and take great pride in their wood work and masonry. They are also very amiable towards other races because they see themselves as greater and that it is their duty to help the lesser races, though many others view their laws as very strange. For instance, murder is not actually illegal, though it is considered taboo and those who commit it are usually exiled, but the quality of living is high enough among all Amphrovians that in the rare cases where it does happen, it’s over a serious dispute; violence over all is generally frowned upon though. Thievery isn’t an illegal crime either because if someone has more than they need to survive, and someone else who needs it can get to it, it’s their right to have it.[/SIZE]


    [SIZE=14.666666666666666px]Government: They have a Grecian styled Republic where each of the islands under Amphrovian control has 5 representatives elected by the island’s inhabitants. These representatives create laws and discuss the current events and what, if any, actions should be taken.[/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Amphrovian chicks are brought up in a very secure home life full of different activities and chances to see the world. They are raised to believe that they are above the other races and that because of that they should treat them with respect so as not to invoke their anger, because even lesser beings can become strong. Their children typically aren’t given a name until they reach the age of 10 and at that point they are allowed to pick their first name, while they keep their last name.[/SIZE]


    [SIZE=14.666666666666666px]History: 936 years before the first empire of Mariova was formed, a single ornately built ship drifted into one of the few safe ports on Mariova’s violently stormy shores. Out of it came the first 500 amphrovians. They didn’t know who they were individually, where they came from or what had happened. They knew only their way of life and that they were running from something. They quickly made their homes among the shores at first and became traders, then they helped with the formation of the first empire, but made a peaceful secession after determining that they were above such a lowly government. In 2E 410, a male by the name of Malik Stormtalon and his immediate family, which controlled a wealthy plantation on one of the smaller islands, were visited by Reifisro, the Farfvalac Vizier of insanity. He and  his family killed all of the others in their sleep and burned their bodies in a sort of festival. While they were doing this. Orsifier, Reifisro’s nemesis and the Vizier of order visited them as well and put a pattern to the chaos. He made them believe they were doing the will of the gods and to assassinate the Mariovan emperor, which he did successfully, though it resulted in him and what remained of his family to be either killed or imprisoned by the Vanguards of Dreimhalli, a multicultural group who hunts demons and those who worship them as well as tries to heal those influenced by them. The Amphrovian’s now are looked on in a much poorer light due to Malik’s actions, which spawned a faction under the influence of Reifisro that fights to continue Malik’s goal of destroying the empire and creating a new government ruled solely by the amphrovians. The majority of Amphrovians are trying to remain neutral in the coming civil war.[/SIZE]



    Races - Elves

    [SIZE=14.666666666666666px]Arif-El - “The Great Spirit of Saggitus lifts our wings and fills our lungs with song!” - Arif-El prayer song[/SIZE]


    [SIZE=14.666666666666666px]More Commonly known as: Sky Elves[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Tall, fair skinned people. Their hair ranges from platinum blonde to brown. The feathers on their wings are most usually the same color as their hair, but if not their wings are gray or black. Their eyes are all gold and their clothing usually consists of silken materials.  [/SIZE]


    [SIZE=14.666666666666666px]Avg. Height: male - 6’5” female - 6’2”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: male - 190lbs female - 176lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: 90 years[/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical Capabilities: Wings, very agile[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: Natives to the floating islands of Mariova[/SIZE]


    [SIZE=14.666666666666666px]Home Life: Arif-el live in very small families, usually consisting of the parental unit and only one or two children. Women and men are equal in the eyes of their government and all have equal opportunity, though women do usually fill the role of housewife until their children are grown. [/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Arif-el children are brought up in relative seclusion and their only contact with other races are usually only with those who are winged as well. They are considered adults once they reach the age of 14 and are expected to either find work or join the military. [/SIZE]


    [SIZE=14.666666666666666px]Culture: The Sky elves see themselves as a sort of world police and very frequently enforce their own laws even where they aren’t particularly welcome. They take great pride in their ornate smithing and architectural prowess and they tend to shun lesser buildings and public works from other cultures. In combat, they are expert skirmishers and magic users. They make great use of crossbows and firearms as well as swords up close. [/SIZE]


    [SIZE=14.666666666666666px]Government: The Sky Elves never actually went about forming a real government. Long ago a small group of respected elders came together to create their laws, and now they are expected to hold each other to the laws. Courts are created as needed, are run by civilians and are temporary. The closest thing to an organized government is the military, which is the only body permitted to create a tax on people in Arif-El territory, and also functions as a police force under certain circumstance, though the military has no jurisdiction to enact new laws or affect the economy. [/SIZE]


    [SIZE=14.666666666666666px]History: The Sky Elves were the first civilization to settle the flying islands of Mariova. They started off on the largest of the islands and built elaborate cities and for a long time were at the pinnacle of technology, until the Haphion discovered the power of steam. When the Aesier arrived, about 100 years prior to the discovery of steam, the Arif-El embraced their comrades in wings openly and formed a tight alliance with them and openly supported their empire, without actually becoming a part of it. [/SIZE]


    [SIZE=14.666666666666666px]Theon-El - “They think that they’re above us because of their bloody wings! We’ll see how high they are when their wings really are bloody!” - Rallying Cry of Alyph the Phantom, General of the Estrifr Alliance[/SIZE]


    [SIZE=14.666666666666666px]More Commonly Known as: Forge Elves, Dwarves[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Usually have a light tan . Their hair is usually black or brown and they are only marginally shorter than humans.[/SIZE]


    [SIZE=14.666666666666666px]Avg. Height: male - 4’11” female 4’6”[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: male - 190lbs female - 160lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: 200 years[/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical Capabilities: small and fleet, age very slowly after age 15, for whatever reason enchanting and summoning is beyond even their best mages. They have a solid connection with earth magic[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: The surface of Mariova[/SIZE]


    [SIZE=14.666666666666666px]Home Life: Theon-El typically live in large homes with many families living in one structure. They have an average of two or three children per family, though two related families usually live in separate homes. [/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Forge Elves are brought up in very large homes and are raised to be very social. They enjoy rather flamboyant lifestyles for a good majority of their lives, which revolve around having fun and enjoying their work, most of which is smithing.[/SIZE]


    [SIZE=14.666666666666666px]Culture: The dwarves are known for their expert metal work, supreme even to the haphion forgemasters. Their buildings aren’t very elaborate and are usually built out of the bottoms of the floating islands as well as into them and on top of them. They enjoy drinking and large parties just as much as smithing and fighting. Brawls are very common and are considered a festivity. [/SIZE]


    [SIZE=14.666666666666666px]Government: The Theon-El live under a high king, who rules over many Jarls that each control their own island. The High King’s word is law, though he usually relies on his advisors for matters of politics. [/SIZE]


    [SIZE=14.666666666666666px]History: The Theon-El are natives to the mainland of Mariova, rather than the floating islands. In spite of the harsh, unforgiving surface of the continent, the Theon-El became a rather jubilant people with a love of festivities and drinking. They lived underground for many centuries before a Haphion explorer wandered into a cave and came upon a massive underground city which was built into an expansive cavern. He described the buildings as “Magnificent pieces of stone work, carved out of the roof of the cavern itself and capped with a bronze-colored material so strong that even my Tertian companion couldn’t so much as dent it with his war hammer.” After this first encounter with the “top dwellers,” the Theon-El, who came to be known as dwarves due to their shorter than average height, began to trade and mingle with the other cultures with fervor driven by a strange, almost genetic curiosity. They became surprisingly close to the Anutrine race and when word got out of their enslavement and the terrible treatment they were receiving, they were the first to try and send aid and to house refugees. Though most of the other races supported the Anutrine rebellion, the Forge Elves were the only ones to actually send military support. When the rebellion was quelled, there was a mass culling of them from the desert regions of Hormun. Following this defeat, they aligned themselves with the Mariovan Empire in order to further strengthen themselves to again help their furry comrades. When the emperor was assassinated, they aligned with the humans in hopes of ending the prejudice that they had been facing because of their lack of wings. They became the leading group within the alliance and so it became known as the “Estrifr Alliance,” Estrifr being the elvish word for dirt-bound. [/SIZE]





    [SIZE=14.6667px]Races - Human[/SIZE]

    [SIZE=14.666666666666666px]Many of the human races are the most populous in all of Arios and share similar qualities to one another, from their society to their physique. Human races tend to live in more conventionally styled homes with modern or apartments, depending on the city or social class of the given families. Most children go to school and males are the dominant gender within society while women, though they can hold political office, tend not to. Most males average around 6’2” and most females are around 5’10”. Males usually weigh around 200lbs and females around 120-130 lbs (with exceptions for the Aesier due to having hollow bones). Their average lifespan is about 70-80 years[/SIZE]


    [SIZE=14.666666666666666px]Aesier - “If you wish for peace, prepare for war.” - Titus Tarquinius, first Emperor of Mariova[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Humans, though with wings. Their hair can be any color normally associated with humans, with a few extremes, such as deep scarlet or pale blue. Their wings are the same color as their hair.[/SIZE]


    [SIZE=14.666666666666666px]Avg. Weight: male - 140 lbs, female - 100lbs[/SIZE]


    [SIZE=14.666666666666666px]Avg. Lifespan: 78 years[/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical Abilities: flight, hollow yet very strong bones[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: the northern islands of Mariova[/SIZE]


    [SIZE=14.666666666666666px]Home Life: Aesier usually live in town-home styled buildings with many families per building. This is merely to conserve the precious space on the floating islands and only those who own farms or the very wealthy own their own homes. Aesier usually have  two or three children where the father is the head of household and the mother is in charge of raising the children and keeping the home together. [/SIZE]


    [SIZE=14.666666666666666px]Upbringing: Aesier children are brought up in a secluded but somewhat conventional style. They go to public schools and partake in plenty of activities, but most children don’t come into contact with other races (aside from the Sky Elves) until they are at least 10. [/SIZE]


    [SIZE=14.666666666666666px]Culture: The Aesier are a very isolated race, a self-perpetuating policy driven by their own quiet  nature. They aren’t really a cold or emotionless people, though it is how they seem to come off to most others because They have a somewhat monotone way of speaking and though their buildings are magnificent in size, they are usually very simple (in a Romanesque style) and not much to look at in the way of ornamentation. They have very little interest in other races or cultures, though they openly condemn the Tertian actions and are open to alliances. Despite this disinterest, during their imperial reign, they did their best to at least maintain at least neutral public order and happiness among their client states. [/SIZE]


    [SIZE=14.666666666666666px]Their military uniforms and other clothing is reminiscent of modernized Roman outfits. [/SIZE]


    [SIZE=14.666666666666666px]Government: A Romanesque empire with a reigning emperor and a senate of elected officials representing each island under direct Imperial rule. [/SIZE]


    [SIZE=14.666666666666666px]History: Though they weren’t the first group to colonize the islands of Mariova, they were the first to form an actual empire. Titus Tarquinius was the first emperor who united the many Aesier clans scattered across the islands into one capital city on the shores of the “Sky Sea.” This city, dubbed Red Haven by the locals, started as a meager village but quickly grew into a massive population center. The Aesier ruled justly, at least in their eyes for the first era of their Empire though many of the other races saw otherwise. The Aeiser were detached and didn’t care much for the well being of their charges, so long as they weren’t warring, but they did little to maintain public order and left many non-aesier occupied cities in disrepair and without infrastructure. By the middle of the second era, Aesier guards were dispatched to some of the larger towns to preserve peace but they wound up getting into fights and killing locals. Just before the end of the second era, the military was becoming increasingly corrupt and had begun raiding non-aesier towns, razing them to the ground. Near the end of the second era, the reigning emperor, Septimus Laritius and his family were murdered by an Amphrovian man in their sleep. His sudden death, and the lack of any successor allowed for the wingless races to organize against their winged satraps for their supposed oppression. After his assassination, the Empire fell under a purely militaristic rule. [/SIZE]


    [SIZE=14.666666666666666px]Golard - “Free men wage war to protect those who cannot protect themselves, to preserve that which is truly just” - Mattias Strom, reigning king of the Estrifr Alliance[/SIZE]


    [SIZE=14.666666666666666px]Appearance: The Golard are a tall and fair-skinned people. The typically have darker hair with a few exceptions. Their eyes vary in color. [/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical Abilities: tolerant to cold, highly skilled marksmen[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: the western islands (both floating and sea-bound) and shores of Mariova[/SIZE]


    [SIZE=14.666666666666666px]Culture: The Golard are a strong and hardy people who take pride in their ability to survive and persevere. They value generosity highly and are expected to provide anyone in need (if they are asking) with at the very least some food or a little bit of gold. As such, the free Anutrines look upon the Golard very highly. [/SIZE]


    [SIZE=14.666666666666666px]Government: A parliamentary monarchy. [/SIZE]


    [SIZE=14.666666666666666px]History: The Golard have been on Mariova since before time itself it seems, and their culture and presence is deeply embedded into the very earth of the continent. They lived in relative peace with the other cultures for a long time, evolving and developing with them. When the Aesier formed the first empire, they allowed themselves to become a satrapy of their slightly more advanced, winged brethren, but in time they grew to resent the rule and seceded from the treaty and broke off all contact with them until the Emperor was assassinated, which gave them the opportunity to rise up against their uncaring overlords with the help of the dwarves, and the more reluctant help of Anutrine refugees. [/SIZE]


    [SIZE=14.666666666666666px]This rebellion had it’s own share of violence. They ransacked many outlying Aesier villages, razing them to the ground and either killing or enslaving their inhabitants. This violence even occasionally fell onto non-Aesier towns who were trying to remain neutral.  [/SIZE]


    [SIZE=14.666666666666666px]Maran-Ket - “It’s easier to set up the funeral than to arrange the marriage!” Maran-Ket proverb[/SIZE]


    [SIZE=14.666666666666666px]Appearance: Dark-skinned people with smooth, dark hair. [/SIZE]


    [SIZE=14.666666666666666px]Bonus Physical capabilities: extremely tolerant to heat, high endurance, skilled swordsmen[/SIZE]


    [SIZE=14.666666666666666px]Home Geography: They are natives to the desert of Hormun[/SIZE]


    [SIZE=14.666666666666666px]Culture: The Maran-Ket are a collective of many nomadic desert tribes of humans. Their architecture is similar to that of Byzantine, with heavy emphasis on sandstone work and with large bulbous structures. The Maran-Ket don’t have real last names. When a woman gets married or a child is born, they take their husband or father’s first name as their last name. If the child is a son, once they reach adulthood at 18 they no longer have that last name, but girls keep the last name until they get married and it changes to their husband’s first name. [/SIZE]


    [SIZE=14.666666666666666px]Government: Elected Monarchy[/SIZE]


    [SIZE=14.666666666666666px]History: The Maran-Ket are not one whole race, but many different races of tribes of nomadic humans from the Deserts of Hormun. Ahmar, the first king of the Maran-Ket, united them all against an aggressive faction of the Tertian tribes, long before the discovery of steam power or even the founding of the empire. They successfully repelled the aggressors and they built a single massive city on the eastern coast which became known as Drigora. They developed a small sky fleet and a decently sized navy. Because they all live in one city, they’ve been able to resist the new terror of the Tertian empire, but they’ve been mostly cut off from the rest of the world aside from the few sea or airships that can make it back and forth with messages and supplies. [/SIZE]



    Magic

    very few people actually have the ability to control magic and it is something that, unless they are born with the ability (signified by having heterochromatic eyes), or have a racial affinity for it like the Amphrovians, Anutrines, Arif-el or Tertian, then it could take years to become proficient in the art. Magic in Arios is confined by the abilities of the caster, but not necessarily by time, and serves three purposes: to summon, to destroy or to heal. Summoners use their magic to perform necromancy or conjure beasts and demons from one of the realms of Descension, the domain of the Farfvala. Users of destruction magic can use electricity, fire, ice or earth related spells to destroy their enemies, and healers can do the obvious things like heal the sick and wounded, but they can also banish demons back to Descension or  put the undead back to rest. Magic, because of how rare it really is, and other skills like piloting or gunning are more widely used, is both a highly respected and feared talent.





    Religion

    there are two different sections of religion: Farfvala and Aasfvala, where the former are variants of demons and the latter are the gods of the world. The pantheon of the Aasvala, or Ascended Ones, consists of seven gods and goddesses: Wadrasil the god of creation, Marana, the goddess of love and fertility, Trenphyr the god of the seas, storms and agriculture, Iarus the god of commerce, wisdom and messengers, Aphrisia the goddess of the sky, the sun and the moon, Dreimhalli the god of war and protection, and Duvti the goddess of magic and the dead. The Farfvala, or Fallen Ones, is a more all encompassing term referring to all demons. There are seven more important ones though which are known as the Farfvalac Viziers; they are Dra’fora the Vizier of change, chaos and betrayal, Molorak-Ton the Vizier of might and terror, Orsifier the Vizier of perfect order, Reifisro the Vizier of insanity and debauchery, Darium the Vizier of disease, nightmares and all things vile, Barapht the Vizier of the hunt and fortune, and Twilight the Vizier of shadows and assassinations. These deities are universally accepted though they might go by slightly different names in the different cultures. While most races worship the Aasfvala, there are cults among most of the races who worship the Viziers to gain power. Aasfvala rarely mingle with mortals, and never do so directly. They usually make contact either through an oracle, or by bestowing a gift upon a particular mortal. On the flip-side, the Farfvala enjoy toying with the affairs of mortals and are pleased when they can find a “champion” to serve their will, whether willing or unwilling. The Aasfvala do keep the Viziers from interfering too much though. 

    If you can't tell, I took a lot of inspiration from games like The Elder Scrolls and Dragon Age. I consider them to be works of art and I aim to emulate them, even if it's in a JRPG/TBS format :3


    And now here's some of my concept art!


    [​IMG]


    The First Haphion Sky Fleet


    [​IMG]


    Two Tertian commandos


    [​IMG]


    A Tertian city


    [​IMG]


    A tertian ritual sacrifice


    I hope everyone enjoys what I have, and if anyone is interested in helping at all, please please please do not hesitate to ask!
     
    Last edited by a moderator: Feb 10, 2016
    #1
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  2. Corrupt_Directory

    Corrupt_Directory That one lazy guy Member

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    Okay well I can see you got the world background info done, that always helps!


    But I guess the first issue that sprang into my mind is how you would give this information to the player of the game, I am just starting my first project soon so I have the same issue but at a smaller scale.


    The ways you could do this is the same way Dark Souls and Blood Borne did it, which was through the description of items in the games which had small stories to the item, and an even smaller snippet of the overall background story to the game. Or do an intro cut scene (but by god don't do a 'Golden Sun: Lost age of Man' intro scene which was horribly tedious to get through to finally play the game), but I guess what ever way you decide to do it make sure you aren't suffocating the player with info.


    I would also think heavily about how the world interacts with the player's character(s) and how to use this extensive backstory to make interesting conflicts with the player's goals and possibly even the character's personal goals (This really applies better for a JRPG rather than a TBS though).


    But I would say the most important thing to do at this point in time is to research and conceptualize, this might even mean throwing big story ideas in the bin if it comes to it, hell I've thrown several in the bin after weeks of thought cause I had a good hard look, and thought "This simply won't work".


    I realize that I'm probably been vague with my feedback, but I do wish you luck with your project and I hope you get your desired outcome!
     
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  3. EonRising

    EonRising Probably a Furry Member

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    here's the world map done in game :)


    World Map.png


    Also, thank you very much for the tips and ideas, Corrupt! 
     
    Last edited by a moderator: Feb 11, 2016
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  4. BerryB

    BerryB Veteran Veteran

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    Wow. The amount of information you pulled in is staggering. Also, your concept art is to be commended. If you're the one who drew all that, then that's pretty amazing all in itself. Though information is just information. Although I fear that you may possibly force yourself to exposition dumping on all the information you have on the project which worries me a lot in terms of how you are going to introduce the player to the world. If you've played Master of the Wind (or not then its actually this game right here), that game had immense worldbuilding and has an opening which is slow but shows the world around through interactions with characters. Its a pretty interesting game to look at in comparison as you explore a large facet of cultural aspects of the game, including races and the world. I won't be criticizing on what you should or shouldn't do. That's your choice. I'd suggest that the best thing to do is to bring your ideas and try to see if it works in the long run and hope it flows completely on a narrative standpoint. You may take this advice if you wish to. I'm just stating what I can see for now.


    As for gameplay wise, RPG's are like that. Dragon's Age has an immensely amazing world built in (although its a really big budget title). I wouldn't recommend making it too western as JRPG style combat (as a personal preference) is something that I find endearing.


    Ideas come and go and its how you implement them in game that's important. Build the world around you and try and see if it fits contextually. And make sure its interesting, players have short attention spans. They will likely be bored if the game isn't interesting enough within the first 10-15 minutes. Add some conflict and start from there, or build up that conflict or have one that doesn't seem so obvious. That could be a good start. 


    (I realized that Corrupt's ideas and mine's are slightly similar. Ah well, great minds think alike.)


    Hope you'll find out what your overall structure of your game is like. I'll be following you. (Especially since lizard-races took my interest by a good shot)


    Also, Corrupt's comment on the Lost Age's horribly paced expository opening sequence makes me laugh a lot on the inside. Made my day. XD
     
    Last edited by a moderator: Feb 11, 2016
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  5. Phonantiphon

    Phonantiphon Veteran Veteran

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    I love your concept art, the map particularly caught my eye! :)
     
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  6. Saltwater Croc

    Saltwater Croc Voice Actor/Frelance Composer Veteran

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    Pretty good world map so far.  It looks very unfinished to me, though... like it needs more detail.
     
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  7. InkPotion

    InkPotion I've moved accounts! Now RunePotion. Veteran

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    Your races and lore are very fleshed out! Super impressive :0
     
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  8. Allinardo

    Allinardo Dungeon Crawler Veteran

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    I thought I put a ridiculous amount of detail into things. This is awesomely thought out, especially if it's just you that wrote all that. I wish you luck with this project!
     
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  9. Canini

    Canini Veteran Veteran

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    Everything looks really great and fleshed out. I really like your map (looks like old-school final fantasy) and concept sketches. Just beware to not dump too much exposition at once on the player. Even if you have the full story of the world planned out it may prove worthwhile to just present little bits and pieces in order to keep the player intrigued even after the game is over.


    You can do the Pottermore thing when you are famous, heh.
     
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  10. raynesu

    raynesu Lost and Confused Veteran

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    That concept art is so nice! Also, love the Tertian City, it has that Mos Eisley feel. Just looking at it got the cantina band stuck in my head :p  Well developed lore too, steam-punky genres always excite me. Can't wait to see more!


    P.S. Upon closer inspection, I love how the Antho Airship has a bird head for a bow. Nice touch.
     
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  11. VicWhite

    VicWhite Star rover Veteran

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    We need more reviews like that <3
     
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