[SIZE=14.666666666666666px]Haphion - “If your wings aren’t black with soot, then your beak had better have some use besides eating.” - Haphion proverb[/SIZE]
[SIZE=14.666666666666666px]Appearance: head and wings of an osprey, as well as their peppery colors, but with the lower half of an anthropomorphic wolf, tail included. [/SIZE]
[SIZE=14.666666666666666px]Avg Height: Male - 7’3”, Female - 6’4”[/SIZE]
[SIZE=14.666666666666666px]Avg. Weight: Male - 190lbs, female - 175lbs[/SIZE]
[SIZE=14.666666666666666px]Avg. Life span: 90 years[/SIZE]
[SIZE=14.666666666666666px]Fashion of birth: Egg laying[/SIZE]
[SIZE=14.666666666666666px]Bonus physical capabilities: can fly in place, excellent hunters and mechanics, sharp talons on their fingers which provide a melee combat bonus[/SIZE]
[SIZE=14.666666666666666px]Home Geography: Anywhere large groups of Limbiates can be found[/SIZE]
[SIZE=14.666666666666666px]Government: The Haphion live in a city-state republic confederation of their six different city states. Each city-state has 10 representatives who convene once a month to discuss the state of affairs. [/SIZE]
[SIZE=14.666666666666666px]Religion: They worship the Aasfvala with a particular attention to Ambiotosh, Zaphios and Aphrisia, but they otherwise are neutral with religion and are much more concerned with their machines.[/SIZE]
[SIZE=14.666666666666666px]Home life: Haphion usually live in very tight-knit immediate families of 5-6. The father is usually the head of the household in matters of work and discipline while the mother runs the home and takes care of the actual finances (purchases and/or selling of goods). [/SIZE]
[SIZE=14.666666666666666px]Culture: The Haphion live in a culture dedicated heavily to the pursuit of mechanics and knowledge. These people have produced some of the best and most intelligent inventors and scientists that Arios has ever known. They are very friendly as a people and are open to outsiders of all races. They typically judge a person based on their actions, not their race, though they are wary of Tertianese. Their buildings are similar in style to that of ancient norse cultures with an emphasis on quality woodwork, but with a strong mix of clockwork devices implemented into the designs. They enjoy throwing extravagant parties for the entire tribe where everyone can revel and drink and have fun. [/SIZE]
[SIZE=14.666666666666666px]Upbringing: Haphion chicks are raised from the day they hatch to know that any career path is acceptable, but those with a particular affinity for mechanics are usually separated and taught separately from others. Upon reaching the age of 16, all male Haphion go through a right of passage that usually consists of building something new and useful to the tribe or in some other way displaying their use, while females are allowed to start searching for a husband if they wish, but none are allowed to actually marry until they are 20. [/SIZE]
[SIZE=14.666666666666666px]Military: Despite their formidable fighting abilities, the Haphion are a generally peaceful race who rely on their machines to do battle for them. They have a small army of automatons who fight for and alongside them, though they have their own police force since automatons can’t be taught what’s right or wrong. [/SIZE]
[SIZE=14.666666666666666px]History: The Haphion are descendants of slaves of a highly advanced race that went extinct nearly 1500 years prior due to civil conflict. When their masters finally killed themselves off, they adopted their technologies and moved far off before a catastrophic event called the Decembrance, in which overnight massive glaciers formed over the western coast of Hormun, despite the balmy, tropical temperatures there near the equator, entombing what was left of their former masters in a vault of impenetrable, unmelting ice. [/SIZE]
[SIZE=14.666666666666666px]The Tertian - “We indulge on this flesh to give us strength, mighty Dra’fora! We savor the fleet feet of our prey so that we may hunt with greater speed, sly Barapht!” - Tertianese pre-battle sacrifice chant[/SIZE]
[SIZE=14.666666666666666px]Appearance: bipedal, anthropomorphic snakes, most similar to bull snakes, pit vipers, cobras, rattlesnakes and pythons. Covered in scales and males have no hair, females occasionally do. Venomous species have four toes while non-venomous varieties have three. Claws on their fingers and toes begin to develop in mid-teens.[/SIZE]
[SIZE=14.666666666666666px]Avg. Height: Male - 6’4” female - 5’10”[/SIZE]
[SIZE=14.666666666666666px]Avg. Weight: Male - 200lbs, female 135 lbs[/SIZE]
[SIZE=14.666666666666666px]Avg. Lifespan: uninhibited it would be around 78, but due to their war-like culture it’s only around 35[/SIZE]
[SIZE=14.666666666666666px]Fashion of Birth: egg laying[/SIZE]
[SIZE=14.666666666666666px]Bonus Physical capabilities: heavy, serpentine tails have many positive uses in battle. Venomous varieties also have poison which can be implemented at a moment’s notice.[/SIZE]
[SIZE=14.666666666666666px]Home Geography: Harsh desert with little to no water[/SIZE]
[SIZE=14.666666666666666px]Religion: They worship all of the Farfvalac Viziers, but do so with a special fervor for Dra’fora, Darium and [/SIZE] Molorak-Ton [SIZE=14.666666666666666px]. [/SIZE]
[SIZE=14.666666666666666px]Home life: In spite of how most other races look at this violent, war-mongering culture, their home live are very stable. Marriages are rarely for political purposes and are actually built off of the affection between the husband and wife, though if a divorce isn’t mutual, it usually ends in one party dying. The female has all rights over the home if her husband is a soldier, but if she is caught cheating she is enslaved until the husband returns, at which point he can choose whether or not to kill her, but that goes the other way around as well. Tertianese usually have very large families with up to 10 children, and then each family usually has between 10 and 50 slaves.[/SIZE]
[SIZE=14.666666666666666px]Government: Totalitarian Empire where the reigning emperor or empress has final word in all discussion[/SIZE]
[SIZE=14.666666666666666px]Culture: The Tertianese people are a very war-like one. They started out as a group of tribes of the different species but over the centuries evolved into a singular empire akin to Earth’s egyptian culture. They enslaved their jackal-like neighbors the Anutrines, as well as all non-Tertian (though there are a decent amount of Tertianese slaves) settlements in the desert and cull their population regularly. They are very cannibalistic towards the youths of these slaves, who are sometimes even bred purely as livestock. Any salve older than 12 is considered fair game for a meal, though if said slave belongs to someone else, it is a crime punishable by death, usually by consumption from the slave’s owners. Magic is greatly respected among these people and they are particularly adept conjurers and fire mages. While most Tertianese people despise other cultures there is a splinter group within called “The Armament of Chaos” who seek to overthrow the current emperor and create peaceful relations with the other races.[/SIZE]
[SIZE=14.666666666666666px]Upbringing: Tertian children are brought up in a very Spartan-like way. From the age of six, both males and females are trained to fight and survive, then at age 10 they are sent to a camp in the middle of the desert to fend for themselves for two months and those who don’t return are dead. Upon return, females are taught how to kill and prepare slaves for meals and how to do other basic home chores. Males are further trained in combat and other specialty tasks and once they are 16 they need to either join the army, get a job or face execution. [/SIZE]
[SIZE=14.666666666666666px]Military: The Tertianese have a very strong land force of more than a million soldiers, half of which are actual tertian soldiers while the others are conscripted slaves. Though they do have this large land force, their airship technology is minimal and they have a very small air fleet of only a few hundred. [/SIZE]
[SIZE=14.666666666666666px]History: The Tertianese started out as several dozen different tribes, mostly of one species of snake or another, and even had decent relationships with the surrounding villages and settlements. During the 12th year of the 2nd era, a cobra named Ptamen managed to unite all of the tribes under one banner and enslaved the anutrines. He and his followers were devout worshippers of Dra’fora, Darium and Barapht, and he claimed that it was Dra’fora who gave him the scimitar called “Life’s Chill” that he used to unite the tribes and that Darium visited him in the form of a giant hybrid of scarab and vulture to tell him to cannibalize their slaves. At first, the other nations and races looked the other way, but when they started taking over non-anutrine settlements and killing and eating the other races that war began. Now, in the 417th year of the 2nd era, they are at a stalemate with the humans of Hormun. [/SIZE]
[SIZE=14.666666666666666px]Anutrines - “They once had an uprising. That was before we took their leader and butchered his family in front of him, then put all their heads on stakes. That’s probably the best way to quell a rebellion.” - The Book of Tertian History[/SIZE]
[SIZE=14.666666666666666px]Appearance: Anthropomorphic canines, usually akin to a jackal.[/SIZE]
[SIZE=14.666666666666666px]Avg. Height: male - 6’2” female - 5’7”[/SIZE]
[SIZE=14.666666666666666px]Avg. Weight: male - 175lbs, female - 130 lbs[/SIZE]
[SIZE=14.666666666666666px]Avg. Lifespan: uninhibited it would be around 75, but due to frequent cullings, any who aren’t used for breeding or fighting have a life expectancy of 18 or less. [/SIZE]
[SIZE=14.666666666666666px]Bonus Physical capabilities: Extremely fast and agile. Claws help some with hand-to-hand combat[/SIZE]
[SIZE=14.666666666666666px]Home geography: They are natives to all of Hormun with major cultural centers in the desert, Amphrotiil and the tundras near the glacial cliffs.[/SIZE]
[SIZE=14.666666666666666px]Home Life: Prior to being enslaved, Anutrines lived in tightly knit homes of four or five. The wife ran most things in the household while the husband worked. They were a very clean people and if someone’s home was messy, it was considered a sign of disrespect. [/SIZE]
[SIZE=14.666666666666666px]Culture: The Anutrine’s are a race personally created and blessed by the goddesses [/SIZE] Duvti[SIZE=14.6667px] and Aphrisia. They have abundant natural skill in magic and place an emphasis on funeral rites (due to the former) and they're magical [/SIZE][SIZE=14.6667px]capabilities[/SIZE][SIZE=14.6667px] are [/SIZE][SIZE=14.6667px]dependent[/SIZE][SIZE=14.6667px] on the time of day they are born. They respect magic users greatly but necromancy is forbidden and punishable by life in prison or death. [/SIZE]
[SIZE=14.666666666666666px]Government: They had a sort of tribal democracy before they were enslaved and had one elected representative and an elected senate to run everything.[/SIZE]
[SIZE=14.666666666666666px]Upbringing: Prior to being enslaved, Anutrine children were brought up in a very conventional way, and schools even allowed both males and females, though only males could get a higher education. They were raised to respect all the gods and to shun farfvala vigorously. [/SIZE]
[SIZE=14.666666666666666px]History: Before even the first era, the Anutrines had a tribal empire expanding over the entirety of Hormun. They were a peaceful race who fought as little as they could and took pride in their industriousness. In the 20th year of the second era, after much unrest from the expanding power of their serpentine neighbors, the Tertianese finally launched assaults on all of their settlements and city centers. They were unprepared for the ferocity of the assault and any who weren’t killed or captured fled to the sanctity of Mariova, though 90% of the population is enslaved. During 2E 216, an Anutrine slave decided to lead a rebellion. They managed to take two settlements before he and his family were slaughtered by a tertian battalion, which resulted in the immediate destruction of the rebels. [/SIZE]
[SIZE=14.666666666666666px]When the Mariovan Emperor was assassinated, whatever Anutrine refugees were present in the continent quickly aligned with their close allies, the Theon-El and the Gollard, against the Praetios Dominion. [/SIZE]
[SIZE=14.666666666666666px]Amphrovian - “I serve the will of the Aasfvala! I am the voice and hands of the gods!” Last words of Malik Stormtalon before being executed for the assassination of the Mariovian Emperor.[/SIZE]
[SIZE=14.666666666666666px]Appearance: Anthropomorphic eagles. Their feather color varies from pure white to golden-brown to deep blue[/SIZE]
[SIZE=14.666666666666666px]Avg. Height: male - 6’8” female - 6’3”[/SIZE]
[SIZE=14.666666666666666px]Avg. Weight: male - 160lbs female - 145 lbs[/SIZE]
[SIZE=14.666666666666666px]Avg. Lifespan: 140 years[/SIZE]
[SIZE=14.666666666666666px]Method of birth: Egg[/SIZE]
[SIZE=14.666666666666666px]Bonus Physical capabilities: They age at around half the rate of most other races after reaching the age of 14. They have sharp talons on their feet and they can fly. [/SIZE]
[SIZE=14.666666666666666px]Home Geography: Unknown - The first settlers merely arrived one day on a boat with only the knowledge of their culture, but their minds seemed to have been erased of their history and even who they were individually. They currently make their homes on the many flying islands of Mariova and their cultural capital is Crystal Bridge to the north east of Mariova.[/SIZE]
[SIZE=14.666666666666666px]Home Life: Most of the Amphrovians are actually a hard working people. The women usually take care of farming and home maintenance while men work from their homes producing unusual machinations from the strange genetic memories they seem to have from their past home. They usually live in large extended families with parents, siblings and in-laws all living in the same home though most families only have two or three children at a time. [/SIZE]
[SIZE=14.666666666666666px]Culture: The Amphrovians culture revolves primarily around witty debates and magnificent public works. They frequently have open forums where men, women and even children can come to argue and to voice their opinions on certain things. They all enjoy a wide variety of freedoms and there is a very high quality of life in many of their settlements. They are very religious and take joy in all of nature and take great pride in their wood work and masonry. They are also very amiable towards other races because they see themselves as greater and that it is their duty to help the lesser races, though many others view their laws as very strange. For instance, murder is not actually illegal, though it is considered taboo and those who commit it are usually exiled, but the quality of living is high enough among all Amphrovians that in the rare cases where it does happen, it’s over a serious dispute; violence over all is generally frowned upon though. Thievery isn’t an illegal crime either because if someone has more than they need to survive, and someone else who needs it can get to it, it’s their right to have it.[/SIZE]
[SIZE=14.666666666666666px]Government: They have a Grecian styled Republic where each of the islands under Amphrovian control has 5 representatives elected by the island’s inhabitants. These representatives create laws and discuss the current events and what, if any, actions should be taken.[/SIZE]
[SIZE=14.666666666666666px]Upbringing: Amphrovian chicks are brought up in a very secure home life full of different activities and chances to see the world. They are raised to believe that they are above the other races and that because of that they should treat them with respect so as not to invoke their anger, because even lesser beings can become strong. Their children typically aren’t given a name until they reach the age of 10 and at that point they are allowed to pick their first name, while they keep their last name.[/SIZE]
[SIZE=14.666666666666666px]History: 936 years before the first empire of Mariova was formed, a single ornately built ship drifted into one of the few safe ports on Mariova’s violently stormy shores. Out of it came the first 500 amphrovians. They didn’t know who they were individually, where they came from or what had happened. They knew only their way of life and that they were running from something. They quickly made their homes among the shores at first and became traders, then they helped with the formation of the first empire, but made a peaceful secession after determining that they were above such a lowly government. In 2E 410, a male by the name of Malik Stormtalon and his immediate family, which controlled a wealthy plantation on one of the smaller islands, were visited by Reifisro, the Farfvalac Vizier of insanity. He and his family killed all of the others in their sleep and burned their bodies in a sort of festival. While they were doing this. Orsifier, Reifisro’s nemesis and the Vizier of order visited them as well and put a pattern to the chaos. He made them believe they were doing the will of the gods and to assassinate the Mariovan emperor, which he did successfully, though it resulted in him and what remained of his family to be either killed or imprisoned by the Vanguards of Dreimhalli, a multicultural group who hunts demons and those who worship them as well as tries to heal those influenced by them. The Amphrovian’s now are looked on in a much poorer light due to Malik’s actions, which spawned a faction under the influence of Reifisro that fights to continue Malik’s goal of destroying the empire and creating a new government ruled solely by the amphrovians. The majority of Amphrovians are trying to remain neutral in the coming civil war.[/SIZE]