- Joined
- May 31, 2016
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Thank you and Yes, the last picture was in fact during the actual game-playthe game is made for a contest (IGMC2015). We did finish it though, unfortunately we don't have time and the man power to polish the story, flow and etc...
The Projects, it was set aside and put on hold by our lead programmer because of a few post production problems, bugs, mobile optimization and time (again). We were ambitious during that time. and now more and more games are made not too similar but close to ours thus making our game the same game as others you see in the app store or play store. thus, we decided to hold the project for now. i always think that it was a waste of time, giving all you hundred percent effort to a certain goal and not being able to finish it. It is not the case, hehe. it is also a learning, an experience too. whether it is finished or not. and whether it is successful or not.
Ah, I was afraid you were going to say that. It looks amazingly well done and polished from the screens. I at least hope you guys will be able to revive it somehow with something new to offer instead of it being shelved; but yes, the learning experience and working on a team are valuable in themselves. Least you didn't have a worse experience such as myself, lol! Did artwork for someone that SEEMED ambitious for their Steam dev project, but--turned out he was incredibly lazy on his end and what he wanted artwork wise for a graphic novel game. Three BGs, three character sets, no alterations, pose or facial changes. Needless to say, has not been greenlit for the past few months. Not sure I gained experience from that other than do background check on rep before signing onto something XD
Are you thinking of doing something on your own or focusing on your artwork for now?