@Marquise: I'd still use it. Besides, the dragon in my game is a talking smart alec who loves to mess with the party.
@Schlangan: Did I see right that the crab is done now? Thought I saw you post something elsewhere on that.
@Videowizard: Maybe July is the month for playthroughs? Though, level 26? Are you aiming for level 99 by the end of the game?
@Exhydra. Sounds interesting. What are the other mini-games?
@ksjp17: I think I'll be doing that some with other dialogues somehow. Then again, I know I'm going to have to go through my game once when done just to check for consistency for the characters, so there is bound to be some dialogues redone at that point in time.
@Chiara: Hope things settle down soon for you!
7.17 - 7.18 Update: I started by fixing up the dungeon (broken item drop links, etc), wrote another draft of the dialogue, but was not happy with it. Been stewing ideas for how to fix it since. Though, I think in the process of this I gained an idea for another side quest for the party for Chapter 3.
So, rather than beat my head against the wall, I worked on polishing the world map for the game. Seems when I first drew it, the cities were a tad too spread out, now they are closer together, and more points of interest are on the map. I only did this for the north half of the world map so far though, as the south part doesn't get used until Chapter 7, so I figured I'd draw the south half then.
Tomorrow's my designated off day from game making, then I work 10 hours on Monday. Probably will just do a little polishing on the map then, or get to tweaking the map for where I'm at in Chapter 2 so I can do the dialogue I want to do (the characters need more room to move around than it currently allows to do the scene I want to do).