@ksjp17: I'd like to see a tutorial for how to make one. Right now mine is limited to just a readme with suggested tactics in my game.
Not much update, still traveling and on game making break. Plan is to resume game work about 7.15 or so, depending on work obligations. However, I have been thinking more on the weapon balance, and I lean to three different ideas:
1: Make the boosts from weapons minimal. Maybe that awesome sword is only +50 ATK? If I went this way most gains would be from leveling up. This would give the player the option to buy the weapons, or just grind a little and forget about the weapons.
2: Make the boosts from weapons a percentage of the character's stats, which is what FFX did (+5% ATK, +10% DEF, etc). The problem I see with this is how to make the weapons different from each other. Might have to have one weapon for each stat, which would make 8 total (if I had one for HP and one for MP). Or, I'd have to remove the ability of the player to choose the weapon they use, and have one for each character then.
3: Keep the current system, which is the starting town has a restriction on what legal weapons can be sold (good weapons are only allowed to be sold to the military and the guards). From there, the Dwarfs have unrestricted weapons (2nd zone), and Fairies enchant the weapons and make them even better (3rd zone). Haven't figured out beyond that, though it has always been in the plan that after Fairy Enchanted weapons the weapons become really rare and hard to find, as they require rare metals to make.