So it looks like a Strategy Guide tutorial might be useful - okay, I'll do one after I've got this game sent off for balancing etc.
@bgillisp
I prefer the 3rd option on the weapon thing. But maybe I'm not the best person to give an opinion. Your first option speaks about the sword being (restricted to?) +50ATK. I've just checked. My most powerful weapon only has +26ATK, but on the other hand it has 30% chance to inflict Stun, increases TP gain by 10%, EVA + 4%, and CRI +5%. It's just a different approach to balancing weapons. My figures are never that high.
@
hiddenone
I prefer the second idea, if you're still taking opinions.
@
Marquise*
I like the beginnings of that face.
@
Chiara
Water obsessed Minoans in the jungle - Yaaayyy! go for it. I do like the idea for a background context, and the underwater thing, that would be a nice change. Modifying tilesets- hmm, you do know that once started it becomes very difficult to stop? At least, that's what happens with me.
@
BlackRoseMii
Maybe the lack of motivation is because the ideas have gone a bit stale? Perhaps put them to one side completely for a week or so, rather than try and force yourself to think about them, and then come to them with fresh eyes.
@
TheGreatEater
My guess would be that having refined the shapes (as in, fined them down) you'll be pleased with the result. They were, as I think I said in one post, a bit chunky, and I do think that there is a place for a bit of lightness and elegance in the equine world. I know that a pony is not a thoroughbred racer, and the shape will be different, but they were a bit closer to the shape of a Shire Horse than perhaps was appropriate. I know nothing about US breeds of horse, so cannot give an equivalent to a
Shire Horse.
My Update
Strategy Guide. It's going to be that for several days.
However, in order to maintain my sanity, I shall also do a little something else each day. Today it was giving continuous State animations - you know the thing, e.g. when someone is afflicted with sleep in battle, there is a continuous string of zzzzzzzz's going up, or if they're confused, then stars spin round their heads. I've done poison, sleep, paralysis, confusion, silence, blind, bleed, decay/venom and acidic erosion. They are immensely fiddly to do, because they have to be at a zoom of 20% but I like the effect, and I do think it helps the player to be able to see at a glance who is afflicted with something like that. It's much easier (IMO) with a continuous animation than to rely just on an icon on the player in the HUD.