@Chiara - Those edits are looking good.
@Marquise* - That dragon does not look like he's happy to see us, good job.
@Schlangan - Crabs are interesting to watch move, it'll be cool to see your finished sprite.
@DragonVine - Bows can be tough to make look good, so yay for getting something workable made.
@ksjp17 - I'm pretty bad at focusing on one thing at a time too, so I feel your pain. Hopefully you don't have too many more days of just focusing on it.
@bgillisp - Yay for tweaking dialogue. Element-based bonuses sound like they could add a lot to the game.
I've finished writing up the basic plot for the game and am about half-way done with the more detailed script for it. I've started looking at what graphics I'll be using and what I'll have to make (I"ll be making quite a few sprites, so that'll be fun). Also did some very rough maps (read as: empty square rooms) to figure out the sizes of each, so that I'll be able to start eventing soon.
@Marquise* - That dragon does not look like he's happy to see us, good job.
@Schlangan - Crabs are interesting to watch move, it'll be cool to see your finished sprite.
@DragonVine - Bows can be tough to make look good, so yay for getting something workable made.
@ksjp17 - I'm pretty bad at focusing on one thing at a time too, so I feel your pain. Hopefully you don't have too many more days of just focusing on it.
@bgillisp - Yay for tweaking dialogue. Element-based bonuses sound like they could add a lot to the game.
I've finished writing up the basic plot for the game and am about half-way done with the more detailed script for it. I've started looking at what graphics I'll be using and what I'll have to make (I"ll be making quite a few sprites, so that'll be fun). Also did some very rough maps (read as: empty square rooms) to figure out the sizes of each, so that I'll be able to start eventing soon.


