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Well I know I can set custom jump moves, but I am at a loss as to what executes the move
 

Andar

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the event command

by default the player CANNOT execute the jump on its own.

he either needs to move on an event that triggers the jump for him (that is what is supposed to be done) or you have to make a parallel process to check for a button, then check for position, then decide if the player can jump there and then give the event command to jump (which is a rather complex eventing sequence if done right)
 

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yo i made a post but it hasnt really gotten any answers so uhhhh
Finished switching to a new PC. Now I could potentially start working at projects or plugins again if I feel the motivation to do so.
If you don't read the news, you are uninformed. If you read the news, you are misinformed.
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.

(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)
Voice.gif
The Voice... They usually show up to talk to you about leaving your mark on the world, which is one of the major themes of my game... How will you be remembered by society.

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